Professional Documents
Culture Documents
Chapter One
Integrating Educational
Technology into the Classroom
Chapter Objectives
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Chapter Objectives
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Curriculum-Specific Learning
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Computer, Information, and Integration Literacy
• Computer literacy
– Knowledge and understanding of computers and their
uses
• Information literacy
– Knowing how to find, analyze, and communicate
information
• Integration literacy
– The ability to use computers, mobile devices, digital
media, and other technologies combined with a
variety of teaching and learning strategies to enhance
students’ learning
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Computer, Information, and Integration Literacy
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What Is a Computer and What Does It Do?
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What Is a Computer and What Does It Do?
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The Evolution of Computers and Digital Media
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The Evolution of Computers and Digital Media
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Categories of Computers
• Personal computers
• Mobile computers and mobile devices
• Game consoles
• Servers, supercomputers, and embedded
computers
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Personal Computers
• A computer that
performs all of its input,
processing, output, and
storage activities
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Mobile Computers and Mobile Devices
• Mobile Computers
– Notebook
computer
– Tablet computer
– Netbook
• Mobile Devices
– Smartphone
– E-book reader
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Game Consoles
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Servers, Supercomputers, and Embedded
Computers
• Server
– Manages the resources on a network and provides a
centralized storage area for software programs and
data
• Supercomputer
– Used for tasks such as analyzing weather patterns,
tracking hurricanes, and identifying safety issues
regarding space travel
• Embedded computer
– A special-purpose computer that functions as one
component in a larger product
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Why Use Computer Technology in Education?
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Why Use Computer Technology in Education?
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The World Is Flat
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21st Century Skills
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Computing in the Digital Age
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Computing in the Digital Age
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Computing in the Digital Age
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Computing in the Digital Age
Gamemaker is an example
of a software program
that allows students to
create video games while
fostering opportunities for
creativity and innovation
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Computing in the Digital Age
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Computing in the Digital Age
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Computing in the Digital Age
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Computing in the Digital Age
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Computing in the Digital Age
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Computing in the Digital Age
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Computing in the Digital Age
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Creating a Professional Teaching Portfolio
• One tool that will set you apart from the crowd
• Highlight your instructional credentials and
provide a sampling of your work
– Detailing your accomplishments
– Showcasing your development of content-specific
standards-based lessons
• Keep up to date
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What Is a Professional Teaching Portfolio?
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What Is a Professional Teaching Portfolio?
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What Should Be Included in Your ePortfolio?
• Philosophy of education
• Resume
• Reflective essays
• Presentations
• Research papers
• Images
• Videos
• Projects
• Reports
• Lesson samples
• Letters from students, instructors, and feedback from others
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What Should Be Included in Your ePortfolio?
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Where Should I Store My ePortfolio
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Impact of Smartphones, Tablet Computers,
and Apps on Education
• Many experts are predicting that in the near future every student
in the United States and the majority of students in many other
countries will be using an array of mobile devices
• Your students’ tablet computers will be loaded with digital
textbooks, interactive textbook apps, social media apps, and an
array of inexpensive curriculum- and grade-specific education apps
and games
• To be competitive in our changing flattening world, our future
leaders and workers must be prepared to utilize current and
emerging technologies
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Chapter Summary
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Chapter Summary
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Teachers Discovering Computers
Integrating Technology in a Changing World
8th Edition