Professional Documents
Culture Documents
Kyushu University
Agus Setyawan
1992 – 1997
S.Si
Chapter 1: Units, Physical
Quantities and Vectors
2
About Physics
3
What is Physics?
4
Science
5
Physics: Like a Mystery Story
Nature presents the clues
Experiments
6
The Ancient Greeks
7
On the Nature of Motion
Natural motion - like a falling body
Objects seek their natural place
Heavy objects fall fast
Light objects fall slow
Objects fall at a constant speed
8
Aristotelian Physics
Aristotelian Physics was based on logic
o It provided a framework for understanding nature
o It was logically consistent
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The Renaissance
10
Classical Mechanics
13
Units
14
Fundamental Units
Foot
Length [L] Meter - Accepted Unit
Furlong
15
Derived Units
Single Fundamental Unit
Area = Length Length [L]2
Volume = Length Length Length [L]3
Combination of Units
Velocity = Length / Time [L/T]
Acceleration = Length / (Time Time) [L/T2]
Jerk = Length / (Time Time Time) [L/T3]
Force = Mass Length / (Time Time) [M L/T2]
16
Units
SI (Système Internationale) Units:
mks: L = meters (m), M = kilograms (kg), T
= seconds (s)
cgs: L = centimeters (cm), M = grams (g), T
= seconds (s)
British Units:
Inches, feet, miles, pounds, slugs...
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Unit Conversion
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Orders of Magnitude
Physical quantities span an immense range
19
Physical Scale
Orders of Magnitude Set the Scale
Atomic Physics ~ 10-10 m
Basketball ~ 10 m
Planetary Motion ~ 1010 m
Knowing the scale lets us guess the Result
20
Dimensional Analysis
Fundamental Quantities
Length - [L]
Time - [T]
Mass - [M]
Derived Quantities
Velocity - [L]/[T]
Density - [M]/[L]3
Energy - [M][L]2/[T]2
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Physical Quantities
Must always have dimensions
Can only compare quantities with the same
dimensions
v = v(0) + a t
[L]/[T] = [L]/[T] + [L]/[T]2 [T]
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Provides Solution Sometimes
a ) t lg
Period is a time [T] - t
2
b) t mlg
2
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Problem Solving Strategy
Each profession has its own specialized knowledge and patterns
of thought.
25
Problem Solving Strategy
C. Combine equations:
1) Select an equation with the target variable.
2) Which of the variables are not known?
3) Substitute in a different equation.
4) Continue for all of the unknown variables .
5) Solve for the target variable.
6) Check units.
26
Problem Solving Strategy, Step
A
A. Everyday language description:
In this step you develop a qualitative description of the problem.
Visualize the events described in the problem by making a sketch. The sketch
should indicate the different objects involved and any changes in the situation
(e.g. changes in force applied, collisions, etc.) First, identify the different objects
that are relevant to finding your desired category. Next, identify whether there is
more than one stage (part) to the behavior of the object during the time from the
beginning to the end that is relevant for what you are trying to find out. Things
that would indicate more than one part would include key information about the
behavior of the object at a point between start and end of movement, collisions,
changes in the force applied or acceleration of an object.
Write down a simple statement of what you want to find out. This should be a
specific physical quantity that you could calculate to answer the original question.
Write down verbal descriptions of the physics ideas (the type of
problem). Identify the physics idea for each stage of each object. If the physics
idea is a vector quantity (motion, force, momentum, etc.) identify how many
dimensions are involved.
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Problem Solving Strategy, Step
B
B. Physics description:
In this step you use your qualitative understanding of the problem to prepare
for the quantitative solution.
First, simplify the problem situation by describing it with a diagram in terms of
simple physical objects and essential physical quantities. Make a physics
diagram. You will need a diagram for each physics idea for each object, and
possibly one for each stage and for each dimension.
Define your variables (make a chart) of know quantities and unknown
quantities. Identify the variable you will solve for. Make sure variables are
defined for each object, stage, idea and dimension. Pay attention to units, to
make sure you have the right kind of units for each type of variable.
Using the physics ideas assembled in A-3 and the diagram you made in B-1,
write down general equations which specify how these physical quantities
are related according to the principles of physics or mathematics.
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Problem Solving Strategy, Step
C
C. Combine equations:
In this step you translate the physics description into a set of equations
which represent the problem mathematically by using the equations
assembled in step 2.
Select an equation from the list in B3 that contains the variable you are
solving for (as specified in B2).
Identify which of the variables in the selected equation are not known.
For each of the unknown variables, select another equation from the list in B3
and solve it for the unknown variable. Then substitute the new equation in
for the unknown quantity in the original equation.
Continue steps 2 & 3 until all of the unknown variables (except the
variable you are solving for) have been replaced or eliminated.
Solve for the target variable.
Check your work by making sure the units work out.
29
Problem Solving Strategy, Steps D
&E
D. Calculate solution:
In this step you actually execute the solution you have planned.
Plug in numerical values (with units) into your solution from C-5.
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Problem Solving Strategy
Consider each step as a translation of the previous step into a slightly different
language.
You begin with the full complexity of real objects interacting in the real world
and through a series of steps arrive at a simple and precise mathematical
expression. The five-step strategy represents an effective way to organize your
thinking to produce a solution based on your best understanding of physics. The
quality of the solution depends on the knowledge that you use in obtaining the
solution.
Your use of the strategy also makes it easier to look back through your solution
to check for incorrect knowledge and assumptions. That makes it an important
tool for learning physics.
If you learn to use the strategy effectively, you will find it a valuable tool to
use for solving new and complex problems.
31
Vectors
32
Scalars & Vectors
A scalar is a physical A vector is a physical
quantity that has only quantity that has both
magnitude (size) and magnitude (size) and
can be represented by a direction.
number and a unit.
Examples of vectors?
Examples of scalars?
Velocity
Time Force
Mass
Temperature
Density
Electric charge
33
Displacement Vector is a change in
position. It is calculated as the final
position minus the initial position.
Vectors are
34
Some Vector Properties
Two vectors that have the Two vectors that have the
same direction are said to same length and the same
be parallel. direction are said to be
equal no matter where they
Two vectors that have
are located.
opposite directions are said
to be anti-parallel. The negative of a vector is a
vector with the same
magnitude (size) but
opposite direction
35
Magnitude of a Vector
( Magnitude of A) A A
36
Vector Addition
37
Vector Addition CAUTION
Example: C < A + B.
38
Vector Addition
R A B C D C
R A B C A E
39
Vector Subtraction
Subtract vectors:
A B A ( B)
40
Vector Components
41
Vector Components
If R A B
Then Rx Ax Bx and Ry Ay By
R Rx2 Ry2 R
Ry
Ry
tan 1
Rx Rx
43
Vector Components CAUTION
44
Vector Components
R A B
A B A ( B)
Rx Ax Bx
Ry Ay By
45
Vector Components
46
VECTOR ADDITION
Problem Solving Strategy
IDENTIFY the relevant concepts and SET UP the problem:
Decide what your target variable is. It may be the magnitude of the
vector sum, the direction, or both.
Then draw the individual vectors being summed and the coordinate
axes being used. In your drawing, place the tail of the first vector at
the origin of coordinates; place the tail of the second vector at the
head of the first vector; and so on.
Draw the vector sum R from the tail of the first vector to the head of
the last vector.
By examining your drawing, make a rough estimate of the
magnitude and direction of R you’ll use these estimates later to
check your calculations.
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Vector Components
Ay Ay
48
Vector Components
Ax
Ay cos
sin A
A
Ax A cos
Ay A sin
50
Vector Components CAUTION
51
Finding Vector Components
Magnitude: Pythagorean
theorem
A A A2
x y
2
Rx Ax Bx
Ry Ay By
Ax A cos A
Ay A sin A
Bx B cos B
By B sin B
55
Problem Solving Strategy
IDENTIFY AND SET UP EXECUTE
Target variable: vector Find x- and y-components of each
magnitude, its direction or individual vector
both
Draw individual vectors and Bx B cos B By B sin B
coordinate axes Check quadrant sign!
Tail of 1st vector in origin, tail Add individual components
of 2nd vector at the head of algebraically to find components of the
1st vector, and so on… sum vector
Draw the vector sum from Rx Ax Bx Cx ...
the tail of 1st vector to the Ry Ay By C y ...
head of the last vector.
Make a rough estimate of Magnitude R Rx R y
magnitudes and direction. Ry
Direction arctan Rx
EVALUATE
Check your results comparing them with the rough estimates!
56
Vector Components
θA=90.0-32.0=58.0
θB=180.0+36.0=216.0
θC=270.0
Ax=A cos θA
Ay=A sin θA
-7.99m 9.92m
58
Unit Vectors