Professional Documents
Culture Documents
Human-Computer Interaction
Lecture 5
Discipline of HCI
Imran Hussain
University of Management and Technology (UMT)
Effectiveness Utility
Efficiency Learnability
Safety Memorablity
• Fun • Rewarding
• Helpful
• Motivating
Usability
Goals
Satisfying Emotionally
fullfilling
Efficient to
use
enjoyable Effective Rewarding
Easy to
to use
remember
Usability
Goals
Easy to Supportive of
Safe to creativity
Entertaining learn
use
Have good
utility
Aesthetically
helpful pleasing
Motivating
7 Virtual University - Human Computer Interaction © 2005 Imran Hussain | UMT
In the Last Lecture
• History and Evolution of HCI
– 1960’s Research
– 1970’s Technological Explosion
– The Three Systems
• Dynabook
• Star
• Lisa
• QA Teams
Strategic
Tactical
• The Result
– Sales figures had dropped and were disappointing
– A large number of sales staff had left
• Staff training
Constraints
Costs, timescales, budgets, Staff, equipment, building structure
System Functionality
Hardware, software, application
Productivity Factors
Increase output, increase quality, decrease costs, decrease errors,Decrease labour requirements, decrease
production time,
Increase creative and innovative ideas leading to new products
Anthropology
Ergonomics
&
Human
Factor
HCI
Philosophy
Design
Computer
Science
Artificial Engineering
Intelligence
• Linguistics
• Philosophy
• Sociology
• Anthropology
• Concerns
– Hardware design
– Radiation from VDUs
– Repetitive Strain Injury (RPI)
• Artificial Intelligence
• Engineering
• Design
• Artificial Intelligence
– Intelligent Computing concerned with simulating human behaviour
– HCI – development of expert and tutoring systems
• Engineering
– Engineering takes finding of sciences and utilizes them in the production of
artifacts
• Design
– Design contributes creative skills and knowledge to this process
Anthropology
Ergonomics
&
Human
Factor
HCI
Philosophy
Design
Computer
Science
Artificial Engineering
Intelligence