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V Changelings are

human/doppelganger
hybrids.
V Like doppelgangers,
changelings have the ability
to alter their physical form.
Though not as dramatically
as doppelgangers.
V They can be found anywhere
humans are but are most
common in cities.
V Information on Changelings
can be found in the à 
 
 .
V The best thing about Eberron is the enormous
diversity in races!
V The main continent of Khorvaire is a melting
pot of humanoids and Xen·drik has been
known to produce a wide variety of strange
people, so Eberron is fully compatible with
every race you can imagine!
V All these races and more are available for
players to use.
V Kalashtar are alien beings from Dal·Quor whose
consciousness has completely merged with a willing human.
V They are the remnants of the peaceful Quori who refused to
abide by the cruel methods of the Quori majority. They were
forced to flee from Dal Quor, but still wage a secret war
against the Inspired.
V Kalashtar have a natural knack for psionic powers.
V Kalashtar are still most common in Sarlona particularly the
mountain stronghold of Adar. It is the only place left in
Sarlona free of the Inspired·s control.
V Recently, the Inspired have extended their reach beyond
Sarlona and many kalashtar have chosen to follow them to
Khorvaire and beyond to better combat them
V Information on kalashtar can be found in the à  

.
V Shifters are descended from
lycanthropes and retain many bestial
physical features.
V In combat shifters can call on their
inner animal and ´shiftµ into a slightly
more wild form, though not capable of
a full physical transformation like a
werewolf, shifters are still very
dangerous in this state to anyone that
crosses them.
V Shifters can be found most commonly
in wild woodlands such as the Eldeen
Reaches, but large cities often have an
impressive population of Shifters, too.
V Information on shifters can be found in
the  
  .
V arforged, as their name implies, are the product of weapons
research during the Last ar.
V They were designed to be the perfect soldier: tireless, sentient, and
resistant to wear and tear.
V The Treaty of Thronehold commanded production of all warforged
stopped, but that doesn·t help the now jobless warforged already
alive.
V arforged are sexless, but do often have a male or female gender.
V All warforged have a unique symbol on their forehead to identify
themselves by.
V The Five Nations used warforged during the Last ar, so they are
found primarily in human lands and are more common in places
willing to recognize them as living beings.
V Breland has particularly liberal laws concerning warforged civil
rights, purportedly because King Boranel was good friends with a
warforged during the war.
V Information on warforged can be found in the à  

.
V umans are the most widespread race on Khorvaire and much of the
continent·s history is closely tied to the Five Nations they established.
V Today humans still identify primarily by their birth nation, either Breland,
Aundair, Karrnath, Thrane, or the displaced people of Cyre.
V Many humans don·t belong (or don·t identify with any of the Five Nations),
such as rangers of the Eldeen Reaches who have sworn fealty to nature
above all, or a free-spirited privateer in the Lhazaar Principalities.
V Some humans identify more with a family or organization, like a
Dragonmarked ouse.
V Sarlonian humans are usually kept on a short leash by the Inspired, though
the Kalashtar sometimes help Sarlonian humans escape to Khorvaire.
V More information on humans can be found in the  
 .
V The dwarves of Eberron are clever and money-savvy.
V They pride themselves on their secure locks and
enormous treasure troves.
V Dwarves were the designers and are primary jailers of
Dreadhold Prison in the Lhazaar Principalities.
V It·s said that every money trail eventually leads to a
dwarf. They run banks, loan offices, and exchange
bureaus everywhere in Khorvaire.
V Dwarves come from the Frostfell, the frozen northern
icecap of Eberron but settled in the Mror olds before
humans came to Khorvaire.
V Today dwarves are still most common in the Mror
olds, from one of twelve clans, though the prominence
of ouse Kundarak in all monetary exchanges means
dwarves can be found throughout Khorvaire.
V More information on dwarves can be found in the
 
 .
V Eladrin come from Thelanis the Feywild, a plane that flickers in and over Eberron intermittently.
V Their fortifications, known as Feyspires, were bases of communication and entryways into Eberron.
V Four years ago, the Feyspire Shaelas Tiraleth manifested in southeastern Cyre on the Day of
Mourning.
V The devastating explosion followed by the wave of dead gray mist encompassed the Feyspire and
caused damage to its planar magic.
V That day, all seven Feyspires appeared in Eberron and to this day they have not returned to Thelanis.
There has been no signs of life from Shaelas Tiraleth.
V The eladrin are now displaced in Khorvaire and must contend with the strange world they are now
trapped in.
V Eladrin are most common around the inhabited Feyspires in Zilargo, Karrnath, The Eldeen Reaches,
Darguun, and the Lhazaar Principalities.
V In a world where magic is highly desired many eladrin find their natural arcane tendencies can take
them far.
V More information on eladrin can be found in the  
 .
V Elves were originally eladrin until they were enslaved by giants
thousands of years ago.
V After hundreds of generations of selective breeding they no
longer resembled eladrin of the Thelanis.
V ith the collapse of giant civilizations, elves migrated to Aerenal
and have been there ever since.
V Perhaps because of their long lives, elves have developed a
fascination with death.
V Achieving immortality is seen as the highest honor among elves,
though the path taken to living forever is split
V Aereni elves worship death and follow the teachings of elven
society·s great heroes and leaders that form the Undying Court.
Only the elves that most embody ´elfkindµ are chosen to enter
the Undying Court.
V The Valenari elves are proud fighters with a long lineage of
warriors. Through fighting these elves seek to embody the true
essence of their fierce ancestors, and if they represent their
families well enough they to will be passed down as an example
for all Valenari Elves.
V More information on elves can be found in the  
 .
V alflings are small humanoids that
originate from the Talenta Plains of
eastern Khorvaire.
V The nomadic culture of these people
persists today, but many modern
halflings are perfectly happy to
settle in various cities and towns
throughout Khorvaire.
V alfings are known for their agility
and natural gift for riding atop their
dinosaur mounts.
V They are a hospitable and helpful
people, by and large and enjoy a
good fire and warm food just as
much as a thrilling adventure.
V Orcs have lived on Khorvaire as long as
Goblins and may be distantly related, but
have very different cultural values.
V The founding members of the Gatekeeper
druids we largely comprised of orcs, who
saw collusion with nature as the greatest
virtue.
V As Khorvaire became more densely
populated orcs moved to the distant fringes
of civilization, but even there they could not
be alone.
V Their isolated settlements found increasing
interest from disaffected humans, who came
to live with the orcs.
V To this day many orc communities are
shared with humans, especially in the
Shadow Marches.
V alf-orc-half-humans are common in these
shared communities and typically loved by
both races.
V More information on orcs can be found in the
Ô Ô . More information on the
half-orc can be found in the  
 
.
V Gnomes are a short people who
originally come from Feywild though
no one·s quite sure when they entered
Khorvaire. Though they came in
greater numbers than the Eladrin ever
did.
V Gnomes are often overlooked, but they
are among the most important races in
Khorvaire.
V Their natural charisma and arcane
powers allows them to win friends and
impress enemies.
V They collect scraps of information and
closely guarded secrets.
V They are typically gregarious and
friendly to anyone they meet.
V Their homleand is Zilargo, but gnomes
can be found anywhere in large
numbers.
V More information on dragonborn can
be found in the  
 .

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V Tieflings are fiendish-looking humanoids tainted with dark magic but not necessarily
evil in their own right.
V Tieflings are not common in Khorvaire.
V Most tieflings arose from the corrupted bloodlines of Sarlonian nation of Ohr Kaluun.
Many powerful people in the nation experimented with eldritch powers in a quest for
immortality, but only came out warped and broken.
V hen the Inspired sought to eliminate all unauthorized magic from Sarlona, many
citizens of that nation had to flee.
V The largest population of tieflings founded the Venomous Demesne in the Demon
astes, but there are small populations in the Shadow Marches, Droaam, the Eldeen
Reaches, and rural Aundair.
V More information on dragonborn can be found in the  
 .
V Dragonborn come from Argonnessen,
but many dragonborn settled Q·barra
thousands of years ago.
V A small empire existed in Q·barra for a
brief moment before it fell to unknown
causes.
V Most modern dragonborn still live in
Q·barra, though am occasional
dragonborn will develop a thirst for
adventure beyond the jungles.
V On several costal islands of
Argonnessen dragonborn city-states
still exist, though visitors to them, as
well as dragonborn leaving them
would be exceptionally rare.
V More information on dragonborn can
be found in the  
 .
V Devas are just beings who reincarnate with
some of their memories intact every time they
die.
V Legends suppose the souls of the devas were
originally servants of couatls that aided in the
overthrow of the demons.
V Even in modern Eberron, where couatls are
nearly extinct, devas remain true to their
original purpose and right wrongs wherever
they can.
V Devas are rare in Eberron and don·t have a
homeland of their own. Instead, they live
among other races to foster cooperation and
good feelings.
V They are often drawn to places of powerful
evil, such as the Mournland or Demon astes.
V More information on devas can be found in
the  
 .
V Goliaths are a race closely
related to giants, but they
are mostly gone from
Xen·drik.
V To avoid enslavement
goliaths travelled to
Khorvaire.
V The majority of goliaths
today live in the high
northern mountain ranges
of Khorvaire.
V More information on
goliaths can be found in the
 
 .
V Corgis lived in the mountainous
Mror olds long before the
dwarves arrived and have
coexisted peacefully with them
since.
V Corgis are energetic, fun loving
free spirits, found almost
anywhere there are people and
settlements.
V andering corgis are friendly and
helpful, and fellow travelers take
them as a sign of good luck.
V Depending on the individual,
corgis can be extremely hard-
working or lackadaisical
vagabonds who wish nothing
more than to sleep under a shady
tree.
V Above all corgis are caring, loyal,
and curious to a fault.
V Goblins found many things to enjoy about the
Last ar, they could make money hiring
themselves out as mercenaries or laborers,
they·re nation was recognized as its own
sovereign state in the Treaty of Thronehold, and
many other races have been forced to
acknowledge their vaule.
V Even though the goblin·s great empire is long
gone on Khorvaire, goblins themselves are still
very common.
V Goblins, hobgoblins, and bugbears are most
common in Darguun, where tribes of goblinoids
have all carved out territory.
V Goblins are also common in Droaam and in
lesser numbers in major cities and the outskirts
of town across Khorvaire.

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