Professional Documents
Culture Documents
TABLE OF CONTENTS
• Philosophy •Passing Game
• Mechanics of the Offense –Pass Protections
– Personnel Groups –Route Names
– Huddle Procedures –Quick Passing Game
• Formations and Alignments –Drop Back Passing
• Motions Game
• Run Game Mechanics –Play Action Pass Game
– WR Blocking Rules –Screen Game
– Zone/Stretch OL Footwork •Goal line.
– QB/RB Mesh Points
We will operate as a multiple offensive scheme using the pistol offensive
set as our major alignment. We will use multiple formations, personnel,
and motion with a limited number of blocking schemes. The scheme will
include one, two and three back sets with misdirection and a power run
game. The purpose of the multiple schemes is to enable us to utilize our
personnel and to create favorable match-ups while stretching the defense
horizontally controlling the ball and the clock. This will be achieved
through the balanced use of run and pass. We will be a physically and
mentally tough unit that will be in better condition than our opponent and
win the war of attrition. We will play with a fast paced approach and with
great intensity and enthusiasm. We will do a few things well rather than
many with mediocrity. We will have a complete and diverse offensive
package, but only feature what we can do well and execute to perfection.
We will also adjust our offense to align with our personnel on a yearly
basis. We must utilize the strengths of our players in order to obtain the
maximum results.
• REGULAR 2 WR - 1 TB - 1 TE - 1 H
• FLEX 2 WR - 1 TB - 0 TE - 1 H - 1 F
• POSSE 3 WR - 1 TB - 1 TE - 0 H
• JACKS 3 WR - 1 TB - 0 TE - 0 H - 1 F
• DUECE 1 WR - 1 TB - 2 TE - 1 H
• RHINO 1 WR - 1 TB - 1 TE - 2 H
• GATOR Rec & QB swap positions
If we add the term “2 Back” with Regular, Flex or Duece Personnel we will
replace the H back with a 2nd Tailback.
HUDDLE
LT LG C RG RT
X H Y T Z
QB
Center will set the huddle about 7 yards from the ball. OL will form the back row
and they stand with their hands on their sides. Skilled positions players make up
the front row, they lean forward with their hands on their knees.
QB has complete control of the huddle. When QB enters huddle, QB will say
“TEAM”. When you here “TEAM” that is your signal to shut your mouth and open
your ears. QB will give formation, motion, play and snap count twice. Ex. Pro Right
Whop H8 Stretch Rt on 1 on 1, READY -- BREAK. Everyone will follow QB and say
“BREAK” and clapping their hands. Everyone will HUSTLE to the line.
PRO
X LT LG C RG RT Y
H H H H Z
Queen King
T
TWINS
X LT LG C RG RT Y
Z H H H H
T
FLEX
X LT LG C RG RT Y
H H H H Z
T
DUECE
X LT LG C RG RT Y
H H H H Z
Slip Slot
Whop Whip
H H
Q
Queen King
T
MAGNUM
X LT LG C RG RT Y
H
Q
Z
RHINO
X LT LG C RG RT Y
H R
T
PRO OVER
LT LG C RG RT Y Z
X H H H H
T
MOTION NUMBERS
C
LT LG RG RT
9 7 5 3 1 0 2 4 6 8
X LT LG C RG RT Y
Z
Q H
Z TO 8
T
X LT LG C RG RT Y
H Z
Q
H TO 7
T
MOTION TERMS
X LT LG C RG RT Y
H Z
Q
T
H RETURN
X LT LG C RG RT Y
H Z
T Z Sweep or Z Joker
Sweep is a handoff to receiver,
Joker is a fake handoff.
X LT LG C RG RT Y
H Z
T Z BUCK
Easiest way to learn the running game is to understand that all of our run
Plays basically fall into 3 families or schemes. These basic families are:
Zone- Reach-Gap. If you know which of these families or plays fall into,
you have a pretty good idea how we’re going to get defenders blocked.
REACH Family: All offensive linemen “REACH” one gap to their frontside
gap, looking to reach and overtake a down defensive lineman in front of
him or rip-reach and run to flow linebacker.
GAP Family: Frontside blockers block one gap inside - looking to double
team combo defensive linemen back to the linebackers. We will pull
backside guard to either trap or lead the play through the frontside hole.
FS SS
W M S
C C
E T T E
X LT LG C RG RT Y
H Z
FS
M S OLB
C OLB C
E T T E
X LT LG C RG RT Y
H Z
1 Hi=man on T
WR BLOCKS Trips
FS
SS
W M
C S C
E T T E
X LT LG C RG RT Z
A C
B
Speed Option WR Blocks
FS
B M S
C B C
E T T E
X LT LG C RG RT Y
Z
Q H
T
Zone and Stretch Footwork
Zone Family Reach Family
3 3
3
2 2
2
1 1 1
Covered: Zone Scheme Uncovered: Zone Scheme Covered and Uncovered: Stretch
SLIDE STEP – BUCKET STEP – Scheme. BUCKET STEP
Aiming point play side Aiming point near number Aiming point arm pit if covered
number (TIGHT Key near hip & play side number uncovered.
REACH)
Second step is a vertical step to and through the down defenders crotch (knee to and through the crotch). The
lineman’s base will narrow slightly. It is important to get the second step in the ground as soon as possible. The
speed of the second step is important.
Third step will square the offensive lineman up field. It is important to keep the shoulders square.
TB/QB MESH
Belly/Boss Belly Read/ Stretch
Power
QB QB
QB
T T T
QB
QB
T
T
H/QB MESH
H Belly Read Belly Read to TB
H H
QB
QB
T
T
H
QB
H
QB
T T
Zone Family Gap Family
Reach Family
Stretch
Speed Option
(Z)(H) Sweep
H Snap Out
PLAYS BY FORMATION
• Pro • Flex
• Twins • Duece
FS
C M S
W SS C
E T T E
X LT LG C RG RT Y
H Z
FS
C M S
W SS C
E T T E
X LT LG C RG RT Y
H
Q
T
Belly Rt READ (Zone family)
FS
#2
C M S
W #1 SS C
E T T E
X LT LG C RG RT Y
H Z
FS
C M S
W SS C
E T T E
X LT LG C RG RT Y
H Z
W M S M S SS
E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y
W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y
W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
ZONE Family Rules {Oline & TE}
* PRIORITY is to work at first level and work to 2nd level. Let the Lber come to
you.
Stretch Rt (Reach family)
FS
C M S
W SS C
E T T E
X LT LG C RG RT Y
H Z
FS
C M S
W SS C
E T T E
X LT LG C RG RT Y
H Z
FS
C
C M S
W SS
E T T E
X LT LG C RG RT Y
H
Q
FS
C M S
W SS C
E T T E
X LT LG C RG RT Y
H
Q
C M S
W SS
E T T E
X LT LG C RG RT Y
H Q
W M S M S SS
E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y
W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y
W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
REACH Family Rules {Oline & TE}
* PRIORITY is to work at first level and work to 2nd level. Let the Lber come
to you.
Power Rt (GAP family)
Backside guard will make a you
or me call with the center on
who is pulling and leading up
on the linebacker. General FS
rule:Who has the best angle to
block the def Tackle.
M S
C W SS C
E T T E
X LT LG C RG RT Y
H
Q
FS
C M S
W SS C
E T T E
X LT LG C RG RT Y
H
Q
W M S SS M S SS
E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y
H H
W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y
H H
W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
H
H
Power (Gap Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.
If PSOG is covered ~combo with PSOG to backside Linebacker. “Solid
Call” gap block man inside.
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside
Linebacker. If center is covered ~combo with center to backside
Linebacker. “Solid Call” gap block man inside.
Center: Block man on or first man away from the play on the defensive line. BSOG will
make “YOU” or “ME” call to say who is pulling to lead up on play side linebacker.
“YOU call tells Center to pull.
BSOG: Make “YOU” or “ME” call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. “ME” call ~ skip pull and turn up tight to
double team and lead block on play side linebacker.
BSOT: Squeeze B gap defender and do not allow any penetration.
TE: Play side: If PSOT is uncovered~ arc release to outside linebacker.
If PSOT is covered ~Combo with PSOT to backside linebacker.
H: Lead the play and kick out end man on the line of scrimmage.
You must get inside the defender and drive him out.
Counter Rt (GAP family)
Backside guard will make
a you or me call with the
center on who is pulling
and kicking out the Def. FS
End. General rule:Who
has the best angle to
block the def Tackle.
M S
W SS C
C
E T T E
X LT LG C RG RT Y
H
Q
Right Guard:
FS You Call to
C center.
C M S
W
E T T E SS
X LT LG C RG RT Y
H
Q
W M S SS M S SS
E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y
H
H
W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y
H
FS H
FS
W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
H H
COUNTER (GAP Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.
If PSOG is covered ~combo with PSOG to backside Linebacker. “Solid Call” gap
block man inside.
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside Linebacker.
If center is covered ~combo with center to backside Linebacker. “Solid
Call” gap block man inside.
Center: Block man on or first man away from the play on the defensive line. BSOG will
make “YOU” or “ME” call to say who is pulling to kick out end man on line of
scrimmage. “YOU call tells Center to pull.
BSOG: Make “YOU” or “ME” call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. “ME” call ~ Flat pull and kick out end man on
line of scrimmage.
BSOT: Squeeze B gap defender and do not allow any penetration.
TE: Play side: If PSOT is uncovered~ arc release to outside linebacker.
If PSOT is covered ~Combo with PSOT to backside linebacker.
H: Jab step away from play and get on outside hip of pulling lineman.
Lead up the hole tight of the combo block.
• 30/31 is our quick game protection.
• These protections are FULL slide protections.
– 30 ~ slide by the OL is going to the right.
– 31 ~ slide by the OL is going to the left.
– We will generally slide to the TE, but can go either way.
• Rules (Slide from the first uncovered man back)
– Covered: Chip man on and secure backside gap.
– Uncovered: Slide down and secure gap.
• Keep Shoulders Square to Line of Scrimmage as much as possible.
• If you see the linebacker walk up that you and your teammate are to
combo to, make “Man” call.
• Backside Tackle. If you have man on and the linebacker walks up that
the TB is responsible for, make “RAM” Call and block linebacker.
• “MAX” Call, tells the Tight End to the call side to stay in and block.
– TB:
• Play side Tackle Covered: Double Read Inside Linebacker to Def. End.
• Play side Tackle Uncovered: Fit off the butt of Tackle and take first edge
player to show. “RAM” call fit off the butt of offensive tackle.
30/31 Slide Protection
W M S M S
E T T E E T T E
C
LT LG C RG RT LT LG RG RT Y
Y
“30” “30”
T
T-1 T T-1
T-2
W M M S T-2
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y
“30” “31”
T T
T T
B W M S $ M S
E N E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
– TB: You will be check releasing on all 50/51 Routes, unless we call
Max. Your route rules are according to each route, but your #1
responsibility is to check your blitz pick-up prior to releasing on
your route.
50/51 BOB Protection
C-2 C-1 C-2 C-1
W M S W M S
E T T E E T T E
C
LT LG C RG LT LG RG RT Y
RT Y
“51” “51”
G-1 T T
G-1
G-2
W M M S G-2
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y
Fan Call
“51” “50”
T T
T-1 M G-1
B W M S $ T-2
S G-2
E N E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
• Rules
– Same rules as our 30/31 protections, just more aggressive
and we want to sell run. We cannot go down field to block
linebackers, but we want to make sure we come off the ball
low and hard. Helmet level LOW!
T
T-1 T T-1
T-2
W M M S T-2
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y
B W M S $ M S T-2
E N E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
20
20
20
30
30
30
5 steps 3 steps 4 steps
20
20
20
30
30
30
5 steps 3 steps 5 steps
Execute the HITCH route, Execute 3 step slant route. Take best release and run
flash hands to QB as if to Sell slant move and on 4th 5 step hitch route and work
catch the ball. Pivot to the and 5th steps hit the breaks, back outside and sit in the
outside to avoid contact quick swim the defender open grass. Vs. man keep
and get vertical and leave and plant and get vertical. working to the sidelines.
4-5 yards from sideline for Avoid contact.
QB to drop ball in over Outside Receivers will sit in
outside shoulder. open windows and not
work outside.
Quick Game
Corner Seam Seam (outside receiver)
20
20
20
Vs. 2 safety
Vs. 1 safety
30
30
30
5 steps
TE Route. Best release 5 Best release and push Shorten split and use
steps, give little head fake vertical staying on the hash inside release to the near
inside like you’re about to vs. a 1 safety look. Vs a 2 hash. You want to to be
sit on a stick route. Run to safety look split the safeties. full speed as soon as the
open grass. Split the TE breaks for the corner.
difference between the
safety and cornerback.
Quick Game (H) & (TB) Routes
Arrow Flair Bubble/Boiler
20
20
20
30
30
30
Release outside. If you Loose a close to 2-3 yards Do not lose any ground.
would run the route all the depth. Continue to get Aiming point is alignment
way to the sideline you width to original WR of outside receiver. Get
would never be deeper position. head turned around and
than 3 yards. Look over catch the ball going
inside shoulder for ball. forward. Stay outside and
get to down the sidelines.
5 Step Pass Game
Curl Out Dig
20
20
20
30
30
30
Work best release and Vertical push towards inside Inside release, push
make it look like a fade shoulder of defender. On vertical 10 yards and break
pushing to a depth of 12 forth step shift gears and inside. Find the open
yards. Plant outside foot sell the fade. At 10 yards window or grass and settle
and turn inside by pulling plant inside foot and work vs zone or continue to run
back on inside elbow. out. across the field vs. man.
Work inside to find a
window or open grass.
5 Step Pass Game
Shallow Under Post/Corner
20
20
20
30
30
30
Heels depth 5 yards 10 yards
Inside release and stay at Inside release for 3-4 yards Vertical release to a depth
heels depth of the gaining depth and work of 10 yards. Plant outside
defensive line. Work across the field under the foot make a post move for
across the field. linebacker drops no deeper 1-2 steps and then break to
than 5 yards. the deep outside finding
open grass. Locate ball
and adjust.
5 Step Pass Game
Wheel Mini-Curl Pivot
20
20
20
30
30
30
6 yards 3 steps
20
20
20
30
30
30
6 yards
X LT LG C RG RT Y
H Z
Z: Fade
Y: Stick Route
T
H: Arrow Route
X: Slant (can tag any quick route or
double move route) Pro Rt Slip 30 Stick
30/31 Stick Variations
Pro Rt Whop H4 30 Stick Pro Rt King 30 Stick
20
20
20
30
30
X Y X Y
Z Z
H
30
Q Q H
T T
20
20
X Y X Y
30
30
H H Z
Z
Q Q
T T
30/31 YALE
QB: Pre-snap Read ~Check backside for
alley player. If the defense does not
have an alley player throw Hitch or
tagged route to X. If defense has an
alley player then work 3 man side. Key
Outside linebacker (inside/outside read)
X LT LG C RG RT Y
H Z
Q
Z: Stick Route (Work inside and find open
grass.
Y: Corner Route to open grass. Split
difference on safety and cornerback.
T
X: Hitch Route. (can tag any quick route
or double move route)
H: Flair Route Pro Rt Slot 30 Yale
30/31 Yale Variations
Pro Rt King 30 Yale Pro Rt Whop H6 30 Yale
20
20
20
30
30
X Y X Y
Z H Z
30
Q H Q
T T
20
20
X Y X Y
30
30
H Z H Z
Q Q
T T
30/31 HITCH
QB:
X LT LG C RG RT Y
H Z
20
20
20
30
30
X Y X Y
H Z Z
30
Q H Q
T T
20
20
X Y X Y
30
30
Z H Z
H
Q Q
T T
50/51 Montana
QB: Take a peak at the Z then to both Mesh receivers and last
read is the tailback on the swing.
X LT LG C RG RT Y
H
Z
20
20
20
30
30
X Y X Y
H Z Z
30
Q Q H
T T
20
20
X Y X Y
30
30
Z H Z
H
Q Q
T T
50/51 Spartan
QB: Shallow to dig route. Take a peak at Z or X then your
dump is the the TB in the flat.
X LT LG C RG RT Y
H
Z
Z: Post (can tag out)
Y: Shallow (stay at heels depth of defensive
line. Cannot settle on this route~keep Q
running.
X: Fade
H: Dig (Push to the outside shoulder of the
defender. If you find open grass settle, keep T
running vs man.
TB: Check Arrow to the same side as the
shallow.
50/51 Spartan Variations
Pro Rt Slot 50 Spartan Twins Lt Whop 50 Spartan HZ Swap
20
20
20
30
30
X Y X Y
H Z Z H
30
Q Q
T T
20
20
X Y X Y
30
30
H Z H Z
Q Q
T T
50/51 YANKEE
X LT LG C RG RT Y
Z
H
20
20
20
30
30
X Y X Y
H Z H Z
30
Q Q
T T
20
20
X Y X Y
30
30
Z
H
Z
Q H Q
T T
50/51 CAL
QB:
X LT LG C RG RT Y
H Z
20
20
20
30
30
X Y X Y
Z H Z
30
H Q Q
T T
20
20
X Y X Y
30
30
Z Z
H
H
Q Q
T T
50/51 VERMONT
Vs. 2 Safety
X LT LG C RG RT Y
H Z
20
20
20
30
30
X Y X Y
H Z H Z
30
Q Q
T T
Flex Rt Slip 50 Vermont Y Dig Pro Rt Whop 50 Vermont (X) or (Z) Under
20
20
X Y X Y
30
30
H Z
H Z
Q Q
T T
Boot Wisconsin
QB:
X LT LG C RG RT Y
H Z
Z & X: Boot to you: Fade
Boot away from you: Post
Y: Boot to you: Delay Arrow (“Mary had Q
a little Lamb”) Boot away
from you: Hunt Route
H: Boot away from you: Hunt Route.
Boot to you chip DE to Arrow. If you and T
TE are aligned on the same side we will
run boot away from you, but you need to
come across formation and run an
Arrow route.
Boot Wisconsin Variations
Pro Rt Queen Boot Lt Wisc Pro Rt Slip Bt Lt Wisc
20
20
20
30
30
X Y X Y
Z Z
H
30
H
Q Q
T Z Throwback Tag T
20
20
X Y X Y
30
30
Z Z
H
H
Q Q
T T
Boot Yukon
QB:
X LT LG C RG RT Y
Q H
Z: Hunt Route
Y: Corner Route
X: Post Route
T
H: Chip DE - Arrow. If you are on
the backside of the formation you
need to get across the formation
and run an Arrow Route.
Boot Yukon Variations
Twins Lt Slip Boot Rt Yukon Twins Lt Queen Boot Rt Yukon
20
20
20
30
30
X Y X Y
Z Z
H
30
Q H Q
T T
20
20
X Y X Y
30
30
Z Z
H
H
Q Q
T T
Boot Clear
QB:
X LT LG C RG RT Y
Z: Seam
Y: Hunt Route H
Q
X: Fade
H: Chip DE - Arrow. If aligned on
the backside of the formation you
need to get across and run an T
Arrow Route. TB: Can throw T Throwback.
Boot Clear Variations
Twins Lt Flex Whip Boot Lt Clear Twins Lt King Boot Lt Clear
20
20
20
30
30
X Y X Y
Z H Z
30
Q Q H
T T
20
20
X Y X Y
30
30
Z Z
H
H
Q Q
T T
Boot Dakota
QB: We are trying to hi - low the playside corner, if the
arrow or corner routes do not open up, look for the Z
on the throwback.
X LT LG C RG RT Y
Z: Mesh
Y: Mary had a little lamb - arrow H
Q
X: Mesh
H:Corner Route
T
Boot Dakota Variations
Pro Rt Slip Bt Rt Dakota
20
20
20
30
30
Y X Y
X
H Z Z
30
Q Q H
T T
20
20
X Y X Y
30
30
Z Z
H
H
Q Q
T T
KANSAS Rt
QB: Read Play side Defensive End. If TB: Drive up like pass pro, hide
he comes up field throw screen to behind OL and run screen route
Tailback. If End drops off and plays under the Defensive End.
screen, lose ground and throw alley
screen to X. FS
C M S
W SS C
T T E
E
X LT LG C RG RT Y
H
Z
C M S
W SS C
T T E
E
X LT LG C RG RT Y
H Z
C M S
W SS C
T T E
E
X LT LG C RG RT Y
H Z
FS
C M S
W SS C
T T
E E
X LT LG C RG RT Y
H
Z
FS
C M S C
W
E T T E SS
X LT LG C RG RT Y
H Q
Z
Magnum Rt Z Counter Rt
FS
C M S C
W
E T T E SS
X LT LG C RG RT Y
H Q
Z
Magnum Rt Z Power Lt
FS
C M S C
W
E T T E SS
X LT LG C RG RT Y
H Q
Z
Magnum Lt Z Counter Pass Rt
QB: Sell the counter fake to the Z.
Boot out and look for the T in the
flats to the Y on a deep cross.
FS
C
C S M W
SS E T T E
Y LT LG C RG RT X
FS
C M C
S
W E T T E B
X LT LG C RG RT Y
H R
T
Rhino Rt Ben Rt
FS
C M C
S
W E T T E B
X LT LG C RG RT Y
H R
T
Rhino Rt Q Ben Rt
FS
C M C
S
W E T T E B
X LT LG C RG RT Y
H R
T
Rhino Rt Q Speed Rt
FS
C M C
S
W E T T E B
X LT LG C RG RT Y
H R
T
Rhino Rt Belly Pass Rt
QB: Sell Belly Fake and boot out reading flat to deep crossing route.
FS
C M C
S
W E T T E B
X LT LG C RG RT Y
H R