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Revised 7/27/07

TABLE OF CONTENTS
• Philosophy •Passing Game
• Mechanics of the Offense –Pass Protections
– Personnel Groups –Route Names
– Huddle Procedures –Quick Passing Game
• Formations and Alignments –Drop Back Passing
• Motions Game
• Run Game Mechanics –Play Action Pass Game
– WR Blocking Rules –Screen Game
– Zone/Stretch OL Footwork •Goal line.
– QB/RB Mesh Points
We will operate as a multiple offensive scheme using the pistol offensive
set as our major alignment. We will use multiple formations, personnel,
and motion with a limited number of blocking schemes. The scheme will
include one, two and three back sets with misdirection and a power run
game. The purpose of the multiple schemes is to enable us to utilize our
personnel and to create favorable match-ups while stretching the defense
horizontally controlling the ball and the clock. This will be achieved
through the balanced use of run and pass. We will be a physically and
mentally tough unit that will be in better condition than our opponent and
win the war of attrition. We will play with a fast paced approach and with
great intensity and enthusiasm. We will do a few things well rather than
many with mediocrity. We will have a complete and diverse offensive
package, but only feature what we can do well and execute to perfection.
We will also adjust our offense to align with our personnel on a yearly
basis. We must utilize the strengths of our players in order to obtain the
maximum results.
• REGULAR 2 WR - 1 TB - 1 TE - 1 H
• FLEX 2 WR - 1 TB - 0 TE - 1 H - 1 F
• POSSE 3 WR - 1 TB - 1 TE - 0 H
• JACKS 3 WR - 1 TB - 0 TE - 0 H - 1 F
• DUECE 1 WR - 1 TB - 2 TE - 1 H
• RHINO 1 WR - 1 TB - 1 TE - 2 H
• GATOR Rec & QB swap positions

If we add the term “2 Back” with Regular, Flex or Duece Personnel we will
replace the H back with a 2nd Tailback.
HUDDLE

LT LG C RG RT
X H Y T Z

QB

Center will set the huddle about 7 yards from the ball. OL will form the back row
and they stand with their hands on their sides. Skilled positions players make up
the front row, they lean forward with their hands on their knees.
QB has complete control of the huddle. When QB enters huddle, QB will say
“TEAM”. When you here “TEAM” that is your signal to shut your mouth and open
your ears. QB will give formation, motion, play and snap count twice. Ex. Pro Right
Whop H8 Stretch Rt on 1 on 1, READY -- BREAK. Everyone will follow QB and say
“BREAK” and clapping their hands. Everyone will HUSTLE to the line.
PRO

X LT LG C RG RT Y

H H H H Z

Whop Whip Slip Slot


H Q H

Queen King

T
TWINS

X LT LG C RG RT Y

Z H H H H

Whop Whip Slip Slot


H H
Q
Queen King

T
FLEX

X LT LG C RG RT Y

H H H H Z

Whop Whip Slip Slot


H H
Q
Queen King

T
DUECE

X LT LG C RG RT Y

H H H H Z

Slip Slot
Whop Whip
H H
Q
Queen King

T
MAGNUM

X LT LG C RG RT Y

H
Q

Z
RHINO

X LT LG C RG RT Y

H R

T
PRO OVER

Unbalanced formation. Z will align on and


the X will align off.

LT LG C RG RT Y Z

X H H H H

Whop Whip Slip Slot


H H
Q
Queen King

T
MOTION NUMBERS

C
LT LG RG RT

9 7 5 3 1 0 2 4 6 8

X LT LG C RG RT Y
Z
Q H
Z TO 8
T

X LT LG C RG RT Y
H Z

Q
H TO 7
T
MOTION TERMS
X LT LG C RG RT Y
H Z
Q

T
H RETURN

X LT LG C RG RT Y
H Z

T Z Sweep or Z Joker
Sweep is a handoff to receiver,
Joker is a fake handoff.
X LT LG C RG RT Y
H Z

T Z BUCK
Easiest way to learn the running game is to understand that all of our run
Plays basically fall into 3 families or schemes. These basic families are:
Zone- Reach-Gap. If you know which of these families or plays fall into,
you have a pretty good idea how we’re going to get defenders blocked.

ZONE Family: Covered and uncovered offensive linemen work together


to get movement on defensive linemen, working up to nearest linebacker,
stepping play side to do so.

Plays: Belly, Belly Read, Boss, H Belly

REACH Family: All offensive linemen “REACH” one gap to their frontside
gap, looking to reach and overtake a down defensive lineman in front of
him or rip-reach and run to flow linebacker.

Plays: Stretch, Sweep, Speed Option, Snap Out, Bubble

GAP Family: Frontside blockers block one gap inside - looking to double
team combo defensive linemen back to the linebackers. We will pull
backside guard to either trap or lead the play through the frontside hole.

Plays: Power, Counter


WR BLOCKS vs 2 Hi Safety

FS SS

W M S
C C
E T T E
X LT LG C RG RT Y

H Z

X and Z=if corner ever


crosses face when you
Q are climbing to safety
2 Hi=double crack you would pick up
T corner.
WR BLOCKS vs 1 High Safety

FS

M S OLB
C OLB C
E T T E
X LT LG C RG RT Y

H Z

1 Hi=man on T
WR BLOCKS Trips

FS

SS
W M
C S C
E T T E
X LT LG C RG RT Z

A C

B
Speed Option WR Blocks

FS

B M S
C B C
E T T E
X LT LG C RG RT Y
Z

Q H

T
Zone and Stretch Footwork
Zone Family Reach Family

3 3
3
2 2
2

1 1 1

Covered: Zone Scheme Uncovered: Zone Scheme Covered and Uncovered: Stretch
SLIDE STEP – BUCKET STEP – Scheme. BUCKET STEP
Aiming point play side Aiming point near number Aiming point arm pit if covered
number (TIGHT Key near hip & play side number uncovered.
REACH)
Second step is a vertical step to and through the down defenders crotch (knee to and through the crotch). The
lineman’s base will narrow slightly. It is important to get the second step in the ground as soon as possible. The
speed of the second step is important.

Third step will square the offensive lineman up field. It is important to keep the shoulders square.
TB/QB MESH
Belly/Boss Belly Read/ Stretch
Power
QB QB
QB

T T T

Counter Speed Option

QB
QB

T
T
H/QB MESH
H Belly Read Belly Read to TB

H H
QB
QB

T
T

(Q) Counter Snap Out

H
QB
H
QB

T T
Zone Family Gap Family

Belly Counter (Q)


Belly Read Power (Q)
H Belly
Boss

Reach Family

Stretch
Speed Option
(Z)(H) Sweep
H Snap Out
PLAYS BY FORMATION
• Pro • Flex

• Twins • Duece

Need to do these for basic


looks, what we like and all
Belly Rt (Zone family)

FS

C M S
W SS C
E T T E
X LT LG C RG RT Y

H Z

H Q QB: Open at 5 or 7 to call side.


Get ball as deep as possible to TB.
Carry out Boot away from call.
TB: Lateral step towards aiming
T point 1 yard behind TE, 2nd step
H: Whip, Slip, Queen and King crossover and 3rd step square up
Alignment you will block backside END. to line of scrimmage.
H Belly Rt (Zone family)

FS

C M S
W SS C
E T T E
X LT LG C RG RT Y

H
Q

T
Belly Rt READ (Zone family)

FS

#2
C M S
W #1 SS C
E T T E
X LT LG C RG RT Y

H Z

#1 Chase Read: End chases flat down the


line pull and replace end. End plays normal,
H: Your cowboy route may get as deep as T
give ball to TB.
6-8 yards. You must be behind the line to catch #2 Bubble Read: Alley player stays on bubble
the ball and we want you to catch the ball tuck the ball and run to open grass. If alley
at full speed. player presses line towards you - throw bubble.
Boss Rt (Zone family)

FS

C M S
W SS C
E T T E
X LT LG C RG RT Y

H Z

Q QB: Open at 5 or 7 to call side.


Get ball as deep as possible to TB.
Carry out Boot away from call.
TB: Lateral step towards aiming
T point 1 yard behind TE, 2nd step
crossover and 3rd step square up
H:Block strong side alley player. to line of scrimmage.
We want the play to look like stretch.
BELLY (Zone Family)

W M S M S SS

E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y

W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y

W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
ZONE Family Rules {Oline & TE}

• Covered Rule • Uncovered Rule:


• ~100% of the time you will step • ~100% of the time you will
with play side foot. step with play side foot.
• ~Always attack and hit the play • ~Work with covered OL in the
side number. direction of the play.
• ~Align your nose on play side #, • ~Attack the near # and work
and bit it. to take over the block.
• ~Works hips vertically up the • ~Key near hip of defender. If
field. it disappears, climb to
• 2nd level.
•Length of SLIDE step is determined by the alignment of defensive lineman.

•Length and depth of BUCKET of step is determined by alignment of defensive


lineman.

* PRIORITY is to work at first level and work to 2nd level. Let the Lber come to
you.
Stretch Rt (Reach family)

FS

C M S
W SS C
E T T E
X LT LG C RG RT Y

H Z

QB: Open up at 4 & 8 to call side. Get ball


as fast and wide to TB as possible. Fake Q
play pass.
TB: Lateral step and chase spot 3 yards
outside TE. Read block on Def. End. If he
T
gets width you can bang it into C gap. If
we get a soft edge, explode to the open
grass.
Q Stretch Rt (Reach family)

FS

C M S
W SS C
E T T E
X LT LG C RG RT Y

H Z

QB: Catch snap and take off and chase T


spot 3 yards outside TE. Read blocks
by H and TB.
Speed Option Lt (Reach family)

FS
C

C M S
W SS
E T T E
X LT LG C RG RT Y

H
Q

QB: Catch snap and chase spot 3


T yards outside TE. Take your eyes to
alley player for pitch key.
TB: Maintain pitch relationship with QB.
Sweep Lt (Reach family)

FS

C M S
W SS C
E T T E
X LT LG C RG RT Y

H
Q

QB: Catch the snap and extend ball


for the receiver, let the momentum
of the hand off to turn your hips and T
shoulders and make Belly Read
fake to TB and then carry out Boot
Fake away from play.
Snap Out Lt (Reach family)
Play side Tackle: This play
will be an exception to our
Reach rules. You will pull
FS and kick out the play side
corner. We are not
C blocking the play side end.

C M S
W SS
E T T E
X LT LG C RG RT Y

H Q

We will always try and run a QB: Catch snap and


crack scheme and pull the play side open up and skip step
tackle for the corner. We are not and underhand pitch the
T
blocking the play side End. If the end
ball to H and then fake
Belly to TB and carry out
starts to chase us down we will hand
Boot Fake.
the ball off to the TB.
Stretch (Reach Family)

W M S M S SS

E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y

W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y

W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y
REACH Family Rules {Oline & TE}

• Covered Rule:100% of the • Uncovered Rule: 100% of the


time you will BUCKET step time you will BUCKET step
with your play side foot.
with your play side foot.
• Aiming Point is defenders
play side armpit. • Work with covered OL in the
direction of the play.
• Align your nose on defenders
armpit and bite it. • 2 hand punch to aiming point.
• 2 hand punch to aiming point.
• Attack the defenders far #,
• Work hips vertical up field. and work to over- take the
block.
•Length and depth of BUCKET of step is determined by alignment of defensive
lineman.

* PRIORITY is to work at first level and work to 2nd level. Let the Lber come
to you.
Power Rt (GAP family)
Backside guard will make a you
or me call with the center on
who is pulling and leading up
on the linebacker. General FS
rule:Who has the best angle to
block the def Tackle.

M S
C W SS C
E T T E
X LT LG C RG RT Y

H
Q

TE: Arch release for alley


player if play side tackle is
uncovered.
QB: Same footwork as Belly Read. T
Read Chase Read for give or pull. Play side tackle covered, you
will combo to backside
linebacker.
Q Power Rt (GAP family)

FS

C M S
W SS C
E T T E
X LT LG C RG RT Y

H
Q

QB: Catch snap and sell fake to T


tailback. Patience!!! Allow backside
guard to get to the hole and find
daylight.
POWER (Gap Family)

W M S SS M S SS

E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y

H H

W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y

H H

W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y

H
H
Power (Gap Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.
If PSOG is covered ~combo with PSOG to backside Linebacker. “Solid
Call” gap block man inside.
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside
Linebacker. If center is covered ~combo with center to backside
Linebacker. “Solid Call” gap block man inside.
Center: Block man on or first man away from the play on the defensive line. BSOG will
make “YOU” or “ME” call to say who is pulling to lead up on play side linebacker.
“YOU call tells Center to pull.
BSOG: Make “YOU” or “ME” call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. “ME” call ~ skip pull and turn up tight to
double team and lead block on play side linebacker.
BSOT: Squeeze B gap defender and do not allow any penetration.
TE: Play side: If PSOT is uncovered~ arc release to outside linebacker.
If PSOT is covered ~Combo with PSOT to backside linebacker.
H: Lead the play and kick out end man on the line of scrimmage.
You must get inside the defender and drive him out.
Counter Rt (GAP family)
Backside guard will make
a you or me call with the
center on who is pulling
and kicking out the Def. FS
End. General rule:Who
has the best angle to
block the def Tackle.
M S
W SS C
C
E T T E
X LT LG C RG RT Y

H
Q

TE: Arch release for alley


player if play side tackle is
uncovered.
QB: Same footwork as Belly Read, but T
TB will cut behind you and the handoff Play side tackle covered, you
will occur off your back hip. will combo to backside
linebacker.
Q Counter Lt (GAP family)

Right Guard:
FS You Call to
C center.

C M S
W
E T T E SS
X LT LG C RG RT Y

H
Q

QB: Catch snap and sell TB Counter. T


Patience!!! Allow H to get to the hole
and find daylight.
Counter (Gap Family)

W M S SS M S SS

E T T E E T T E
C C
LT LG RG RT LT LG RG RT Y
Y

H
H

W M M S
E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y

H
FS H
FS
W M S M S
E T N T E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y

H H
COUNTER (GAP Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.
If PSOG is covered ~combo with PSOG to backside Linebacker. “Solid Call” gap
block man inside.
PSOG: If center is uncovered ~Combo with PSOT from man on you to backside Linebacker.
If center is covered ~combo with center to backside Linebacker. “Solid
Call” gap block man inside.
Center: Block man on or first man away from the play on the defensive line. BSOG will
make “YOU” or “ME” call to say who is pulling to kick out end man on line of
scrimmage. “YOU call tells Center to pull.
BSOG: Make “YOU” or “ME” call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. “ME” call ~ Flat pull and kick out end man on
line of scrimmage.
BSOT: Squeeze B gap defender and do not allow any penetration.
TE: Play side: If PSOT is uncovered~ arc release to outside linebacker.
If PSOT is covered ~Combo with PSOT to backside linebacker.
H: Jab step away from play and get on outside hip of pulling lineman.
Lead up the hole tight of the combo block.
• 30/31 is our quick game protection.
• These protections are FULL slide protections.
– 30 ~ slide by the OL is going to the right.
– 31 ~ slide by the OL is going to the left.
– We will generally slide to the TE, but can go either way.
• Rules (Slide from the first uncovered man back)
– Covered: Chip man on and secure backside gap.
– Uncovered: Slide down and secure gap.
• Keep Shoulders Square to Line of Scrimmage as much as possible.
• If you see the linebacker walk up that you and your teammate are to
combo to, make “Man” call.
• Backside Tackle. If you have man on and the linebacker walks up that
the TB is responsible for, make “RAM” Call and block linebacker.
• “MAX” Call, tells the Tight End to the call side to stay in and block.
– TB:
• Play side Tackle Covered: Double Read Inside Linebacker to Def. End.

• Play side Tackle Uncovered: Fit off the butt of Tackle and take first edge
player to show. “RAM” call fit off the butt of offensive tackle.
30/31 Slide Protection
W M S M S
E T T E E T T E
C
LT LG C RG RT LT LG RG RT Y
Y

“30” “30”

T
T-1 T T-1

T-2
W M M S T-2

E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y

“30” “31”
T T
T T

B W M S $ M S
E N E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y

“30” “31 Max”


T
T
• 50/51 is our drop back 5 step pass protection.
• This Protection is based on BOB principals. (Big on Big and Back on Backers)
– 50 ~Either the Right Guard or Center will have the Double READ. TB going
left.
– 51 ~Either the Left Guard or Center will have the Double READ. TB going
right.
– Direction of the double read will be dictated by the structure of the routes.
• Rules
– BOB Side: (Big on Big) Man protection ~ OL on DL, TB on LB.
– Uncovered OL: Get depth on pass set so you can make the double read.
We always read inside to outside.

– TB: You will be check releasing on all 50/51 Routes, unless we call
Max. Your route rules are according to each route, but your #1
responsibility is to check your blitz pick-up prior to releasing on
your route.
50/51 BOB Protection
C-2 C-1 C-2 C-1
W M S W M S
E T T E E T T E
C
LT LG C RG LT LG RG RT Y
RT Y

“51” “51”

G-1 T T
G-1
G-2
W M M S G-2

E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y

Fan Call
“51” “50”
T T
T-1 M G-1
B W M S $ T-2
S G-2
E N E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y

Vs. 3-3 we would


“30” T game plan & use “50 Max”
T
“30/31 Protections”
• Boot Protection is our base play-action pass protection.

• Rules
– Same rules as our 30/31 protections, just more aggressive
and we want to sell run. We cannot go down field to block
linebackers, but we want to make sure we come off the ball
low and hard. Helmet level LOW!

– TB: Sell Belly bake and block backside edge or Outside


linebacker.
Boot Protection
W M S M S
E T T E E T T E
C
LT LG C RG RT LT LG RG RT Y
Y

“Boot Rt” “Boot Rt”

T
T-1 T T-1

T-2
W M M S T-2

E T N T E E T N T E
C C
LT LG RG RT Y LT LG RG RT Y

“Boot Rt” “Boot Lt”


T-1
T T
T T

B W M S $ M S T-2
E N E W E T N T E
C C
LT LG RG RT Y X LT LG RG RT Y

“Boot Rt” “Boot Lt”


T
T
Quick Game
Hitch Slant Fade

20

20

20
30

30

30
5 steps 3 steps 4 steps

Vertical release at defender Quick release vertically 3 Vertical push towards


working to his outside. steps, plant outside foot and inside shoulder of
Plant outside foot on 5th make cut to open grass. defender. On forth step
step. Do not work back to Anticipate ball at the break. shift gears as you break
ball. QB will deliver ball to Get up field immediately to outside. Maintain 4-5
the shoulder away from avoid inside defenders. yards from sidelines, look
defender. Anticipate contact. over inside shoulder and
follow ball in with your
eyes.
Quick Game
Hugo (Hitch & G0) Slugo (Slant & G0) Stick

20

20

20
30

30

30
5 steps 3 steps 5 steps

Execute the HITCH route, Execute 3 step slant route. Take best release and run
flash hands to QB as if to Sell slant move and on 4th 5 step hitch route and work
catch the ball. Pivot to the and 5th steps hit the breaks, back outside and sit in the
outside to avoid contact quick swim the defender open grass. Vs. man keep
and get vertical and leave and plant and get vertical. working to the sidelines.
4-5 yards from sideline for Avoid contact.
QB to drop ball in over Outside Receivers will sit in
outside shoulder. open windows and not
work outside.
Quick Game
Corner Seam Seam (outside receiver)

20

20

20
Vs. 2 safety
Vs. 1 safety

30

30

30
5 steps

TE Route. Best release 5 Best release and push Shorten split and use
steps, give little head fake vertical staying on the hash inside release to the near
inside like you’re about to vs. a 1 safety look. Vs a 2 hash. You want to to be
sit on a stick route. Run to safety look split the safeties. full speed as soon as the
open grass. Split the TE breaks for the corner.
difference between the
safety and cornerback.
Quick Game (H) & (TB) Routes
Arrow Flair Bubble/Boiler

20

20

20
30

30

30
Release outside. If you Loose a close to 2-3 yards Do not lose any ground.
would run the route all the depth. Continue to get Aiming point is alignment
way to the sideline you width to original WR of outside receiver. Get
would never be deeper position. head turned around and
than 3 yards. Look over catch the ball going
inside shoulder for ball. forward. Stay outside and
get to down the sidelines.
5 Step Pass Game
Curl Out Dig

20

20

20
30

30
30

12 yards 10 Yards 10 Yards

Work best release and Vertical push towards inside Inside release, push
make it look like a fade shoulder of defender. On vertical 10 yards and break
pushing to a depth of 12 forth step shift gears and inside. Find the open
yards. Plant outside foot sell the fade. At 10 yards window or grass and settle
and turn inside by pulling plant inside foot and work vs zone or continue to run
back on inside elbow. out. across the field vs. man.
Work inside to find a
window or open grass.
5 Step Pass Game
Shallow Under Post/Corner

20

20

20
30

30

30
Heels depth 5 yards 10 yards

Inside release and stay at Inside release for 3-4 yards Vertical release to a depth
heels depth of the gaining depth and work of 10 yards. Plant outside
defensive line. Work across the field under the foot make a post move for
across the field. linebacker drops no deeper 1-2 steps and then break to
than 5 yards. the deep outside finding
open grass. Locate ball
and adjust.
5 Step Pass Game
Wheel Mini-Curl Pivot

20

20

20
30

30

30
6 yards 3 steps

Quick outside release and Inside release and sit under


sell the arrow route. Once the linebacker drops. Find Sell the slant, plant
you get to 5-6 yards from open grass and square up outside foot and pivot
the sidelines, turn to QB. You must try and back flat to the outside
downfield pressing stay over the ball between accelerating to the
vertically and maintain 4-5 the guards. sidelines.
yards from sidelines so QB
can drop ball in over
outside shoulder.
5 Step Passing Game
Hunt Mesh Post

20

20

20
30

30

30
6 yards

TE sets the depth of the mesh at 6 Vertical release to a


Inside release and avoid depth of 10 yards.
linebackers. Work to 6-8 yards and X or H make the Mesh
happen. Key the defender on the Make cornerback think
yards and gradually gain corner route by leaning
depth working into the opposite man crossing to see if its
man or zone. Vs. zone find a to outside shoulder
opposite hook to curl area. before you plant and
window or open grass once the
mesh has occurred. Vs. man keep break inside to post.
running gradually gaining depth. Run to open grass
between FS and
Cornerback.
30/31 Stick
QB: Pre-snap Read ~Check backside for
alley player. If the defense does not
have an alley player throw Slant or
tagged route to X. If defense has an
alley player then work 3 man side. Key
Outside linebacker (inside/outside read)

X LT LG C RG RT Y

H Z

Z: Fade
Y: Stick Route
T
H: Arrow Route
X: Slant (can tag any quick route or
double move route) Pro Rt Slip 30 Stick
30/31 Stick Variations
Pro Rt Whop H4 30 Stick Pro Rt King 30 Stick

20
20
20

30

30
X Y X Y
Z Z
H
30

Q Q H

T T

Twins Lt Slip Z8 30 Stick Flex Rt Slip 30 Stick

20
20

X Y X Y
30

30
H H Z
Z

Q Q

T T
30/31 YALE
QB: Pre-snap Read ~Check backside for
alley player. If the defense does not
have an alley player throw Hitch or
tagged route to X. If defense has an
alley player then work 3 man side. Key
Outside linebacker (inside/outside read)

X LT LG C RG RT Y

H Z

Q
Z: Stick Route (Work inside and find open
grass.
Y: Corner Route to open grass. Split
difference on safety and cornerback.
T
X: Hitch Route. (can tag any quick route
or double move route)
H: Flair Route Pro Rt Slot 30 Yale
30/31 Yale Variations
Pro Rt King 30 Yale Pro Rt Whop H6 30 Yale

20
20
20

30

30
X Y X Y
Z H Z
30

Q H Q

T T

Pro Rt Slip Z8 30 Yale Flex Rt Slip 30 Yale

20
20

X Y X Y
30

30
H Z H Z

Q Q

T T
30/31 HITCH

QB:

X LT LG C RG RT Y

H Z

Z & X: Hitch Route @ 6 yards T


Y: Seam
H: Seam Pro Rt Whop 30 Hitch
30/31 Hitch Variations
Pro Rt Whip 30 Hitch Pro Rt Queen 30 Hitch

20
20
20

30

30
X Y X Y
H Z Z
30

Q H Q

T T

Flex Rt Whop 30 Hitch

20
20

X Y X Y
30

30
Z H Z
H

Q Q

T T
50/51 Montana
QB: Take a peak at the Z then to both Mesh receivers and last
read is the tailback on the swing.

X LT LG C RG RT Y

H
Z

Z: Corner Route at 10 yards


Y: Crossing route at 6 yards. You set the
Q
depth of the mesh. Settle vs Zone and keep
running vs man.
X: Shorten alignment ~ Crossing route under
the TE. You make the mesh happen. Settle
vs Zone and keep running vs man. T

H: Arrow, turn into wheel when you hit


sidelines. If you have a corner route by Z or
X on your side, you cannot run wheel. TB: Check Release Flair away from H.
50/51 Montana Variations
Pro Rt Whop 50 Montana XH Swap Flex Rt King 50 Montana Z Post

20
20
20

30

30
X Y X Y
H Z Z
30

Q Q H

T T

Twins Lt Flex Whop 50 Montana XZ Swap Pro Rt Whip 50 Montana Z Dig

20
20

X Y X Y
30

30
Z H Z
H

Q Q

T T
50/51 Spartan
QB: Shallow to dig route. Take a peak at Z or X then your
dump is the the TB in the flat.

X LT LG C RG RT Y

H
Z
Z: Post (can tag out)
Y: Shallow (stay at heels depth of defensive
line. Cannot settle on this route~keep Q
running.
X: Fade
H: Dig (Push to the outside shoulder of the
defender. If you find open grass settle, keep T
running vs man.
TB: Check Arrow to the same side as the
shallow.
50/51 Spartan Variations
Pro Rt Slot 50 Spartan Twins Lt Whop 50 Spartan HZ Swap

20
20
20

30

30
X Y X Y
H Z Z H
30

Q Q

T T

Flex Rt Whop 50 Spartan XZ Out

20
20

X Y X Y
30

30
H Z H Z

Q Q

T T
50/51 YANKEE

X LT LG C RG RT Y
Z
H

Z: Post - Curl: Sell the post and sit in the


open grass. Q
QB: Pre-snap Read ~ corner alignment
Y: Deep Cross Route: Run inside OLB and on X. If he is pressed or tight think fade.
over ILB to the oppisite hash at 15-17 yards. If he is loose and at 7 yards or deeper
X: Fade Route then your read will be to the Y on the
T deep cross and to the H on the option
H: Option Route. (Think out unless OLB has route. You have a curl/flat read late to
leverage on you. backside.
T: Check Release to arrow.
Pro Rt Whop 50 Yankee
50/51 Yankee Variations
Pro Rt Slip 50 Yankee Pro Rt Whop 50 Yankee

20
20
20

30

30
X Y X Y
H Z H Z
30

Q Q

T T

Twins Left Flex Whop Z8 50 Yankee X Post

20
20

X Y X Y
30

30
Z
H
Z
Q H Q

T T
50/51 CAL
QB:

X LT LG C RG RT Y

H Z

Z: Curl at 12. If ball is not thrown on time,


work inside and find a window. Q
Y: Mini-Curl @ 6 yards between the guards.
Work to open grass and find space.
X: Curl at 12. If ball is not thrown on time,
work inside and find a window. T

H: Arrow (can tag wheel)


TB: Check release Arrow away from H.
50/51 CAL Variations
Pro Rt Queen 50 Cal Pro Rt Slip 50 Cal

20
20
20

30

30
X Y X Y
Z H Z
30

H Q Q

T T

Flex Rt Slip 50 Cal

20
20

X Y X Y
30

30
Z Z
H
H
Q Q

T T
50/51 VERMONT

Vs. 2 Safety

X LT LG C RG RT Y

H Z

Z: Fade (can tag shallow or out)


Y: Seam (split the safeties vs. 2 hi-safeties) Q QB:
X: Fade (can tag shallow or out)
H: Seam (dig vs 2 hi-safeties)
TB: Check Release Out away from H. T
50/51 Vermont Variations
Flex Rt Whop 50 Vermont Pro Rt Slot 50 Vermont H Dig

20
20
20

30

30
X Y X Y
H Z H Z
30

Q Q

T T

Flex Rt Slip 50 Vermont Y Dig Pro Rt Whop 50 Vermont (X) or (Z) Under

20
20

X Y X Y
30

30
H Z
H Z

Q Q

T T
Boot Wisconsin
QB:

X LT LG C RG RT Y

H Z
Z & X: Boot to you: Fade
Boot away from you: Post
Y: Boot to you: Delay Arrow (“Mary had Q
a little Lamb”) Boot away
from you: Hunt Route
H: Boot away from you: Hunt Route.
Boot to you chip DE to Arrow. If you and T
TE are aligned on the same side we will
run boot away from you, but you need to
come across formation and run an
Arrow route.
Boot Wisconsin Variations
Pro Rt Queen Boot Lt Wisc Pro Rt Slip Bt Lt Wisc

20
20
20

30

30
X Y X Y
Z Z
H
30
H
Q Q

T Z Throwback Tag T

Flex Rt Slip 50 Cal

20
20

X Y X Y
30

30
Z Z
H
H
Q Q

T T
Boot Yukon
QB:

X LT LG C RG RT Y

Q H
Z: Hunt Route
Y: Corner Route
X: Post Route
T
H: Chip DE - Arrow. If you are on
the backside of the formation you
need to get across the formation
and run an Arrow Route.
Boot Yukon Variations
Twins Lt Slip Boot Rt Yukon Twins Lt Queen Boot Rt Yukon

20
20
20

30

30
X Y X Y
Z Z
H
30

Q H Q

T T

20
20

X Y X Y
30

30
Z Z
H
H
Q Q

T T
Boot Clear
QB:

X LT LG C RG RT Y

Z: Seam
Y: Hunt Route H
Q
X: Fade
H: Chip DE - Arrow. If aligned on
the backside of the formation you
need to get across and run an T
Arrow Route. TB: Can throw T Throwback.
Boot Clear Variations
Twins Lt Flex Whip Boot Lt Clear Twins Lt King Boot Lt Clear

20
20
20

30

30
X Y X Y
Z H Z
30

Q Q H

T T

20
20

X Y X Y
30

30
Z Z
H
H
Q Q

T T
Boot Dakota
QB: We are trying to hi - low the playside corner, if the
arrow or corner routes do not open up, look for the Z
on the throwback.

X LT LG C RG RT Y

Z: Mesh
Y: Mary had a little lamb - arrow H
Q
X: Mesh
H:Corner Route

T
Boot Dakota Variations
Pro Rt Slip Bt Rt Dakota

20
20
20

30

30
Y X Y
X
H Z Z
30

Q Q H

T T

20
20

X Y X Y
30

30
Z Z
H
H
Q Q

T T
KANSAS Rt
QB: Read Play side Defensive End. If TB: Drive up like pass pro, hide
he comes up field throw screen to behind OL and run screen route
Tailback. If End drops off and plays under the Defensive End.
screen, lose ground and throw alley
screen to X. FS

C M S
W SS C
T T E
E
X LT LG C RG RT Y
H
Z

*PSOT: Flash pass set and pull flat to kick


Q
out cornerback.
*PSOG:1001-1002, pass set and go block
X: Soft Corner ~ 1 Giant step and vs hard
FS.
corner ~ 3 small steps up field.Comeback
*Center: 1001-1002, pass set and pull to
behind LOS @ 85% speed. Ball Should
backside inside linebacker.
be caught 6-7 yards outside OT.
T *BSOG: 1001-1002, pass set and pull flat
H: 5 yard split from the X. Drive up field for alley player.
like you are about to stalk the OLB and *BSOT: Kick slide and get DE to come up
inside out the corner over X. field. If he try’s to cross your face, redirect
and drive him into the pile.
BUBBLE LT
OL: Exception to our Rules: Bubble is
blocked like STRETCH, even though it
starts with the letter “B”
FS

C M S
W SS C
T T E
E
X LT LG C RG RT Y

H Z

Can run this to the H or Z. When running


the Bubble route, Do not lose any ground.
Aiming point is alignment of outside T
receiver. Get head turned around and
catch the ball going forward. Stay outside
and get to down the sidelines
BOILER RT
OL: Exception to our Rules: Bubble is
blocked like STRETCH, even though it
starts with the letter “B”
FS

C M S
W SS C
T T E
E
X LT LG C RG RT Y

H Z

QB: Pump the Bubble and turn and


throw Boiler to TB.
TUNNEL Screen
OLINE: Pass Set 1001-1002 and attack your
lanes finding first different color jersey in your
lane.

FS

C M S
W SS C
T T
E E
X LT LG C RG RT Y

H
Z

We can run Tunnel Screen to any of the 5


eligible receivers (X, Z, Y, H or T) Side Q
away from receiver running the screen
routes will run verticals and TB will run
Boiler Route away from screen.
Tunnel Screen Route: One huge step up
T
field and come back behind the LOS.
You will be catching the ball close to the
alignment of the OT. Catch ball and find QB: Lose ground and look deep and come
seam up field. back to receiver running screen route.
Magnum Rt Belly Read Rt

FS

C M S C
W
E T T E SS
X LT LG C RG RT Y

H Q

Z
Magnum Rt Z Counter Rt

FS

C M S C
W
E T T E SS
X LT LG C RG RT Y

H Q

Z
Magnum Rt Z Power Lt

FS

C M S C
W
E T T E SS
X LT LG C RG RT Y

H Q

Z
Magnum Lt Z Counter Pass Rt
QB: Sell the counter fake to the Z.
Boot out and look for the T in the
flats to the Y on a deep cross.

FS
C
C S M W
SS E T T E
Y LT LG C RG RT X

X: Run slant route and find FS and sit


by the FS and occupy him. Q H

Y: Deep cross route - find open grass.


H: Block QB backside T
Z: Sell counter fake and help H on
securing backside.
Z
T: Chip playside DE and run arrow
route.
Rhino Rt Ben Rt

FS

C M C
S
W E T T E B
X LT LG C RG RT Y

H R

T
Rhino Rt Ben Rt

FS

C M C
S
W E T T E B
X LT LG C RG RT Y

H R

T
Rhino Rt Q Ben Rt

FS

C M C
S
W E T T E B
X LT LG C RG RT Y

H R

T
Rhino Rt Q Speed Rt

FS

C M C
S
W E T T E B
X LT LG C RG RT Y

H R

T
Rhino Rt Belly Pass Rt

QB: Sell Belly Fake and boot out reading flat to deep crossing route.

FS

C M C
S
W E T T E B
X LT LG C RG RT Y

H R

X: Deep crossing route - find open T


grass.
Y: Mary had a little lamb - arrow route
T: sell the belly - dive into the pile like
you have the ball.

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