Professional Documents
Culture Documents
GZ81 Naganata
4/28/12
4/28/12
Project Overview
Focus
4/28/12
Design Idea/Concept
Lego!
4/28/12
MOC by DasNewten
4/28/12
Design Idea/Concept
Lego
Needs
slight redesign
3D-ify
4/28/12
Lego Overpaint
4/28/12
Design Idea/Concept
Reference!
Fictional design requires ref for realism!
Shape
reference
Specific design language Smooth, flowing panels Techy, greebled details Contrasting colors and graphics Fictional design reference!
4/28/12
District 9
4/28/12
District 9
4/28/12
District 9
4/28/12
Greg Broadmore
4/28/12
Homeworld
4/28/12
Homeworld
4/28/12
Homeworld
4/28/12
Mass Effect 2
4/28/12
Mass Effect 2
4/28/12
Normandy SR2
4/28/12
Design Idea/Concept
Graphic
Design reference
Paintjob needs to be special! WipeOut / Designers Republic Leri Greer (District 9) Bold shapes & Colors Pop Culture Influence
4/28/12
WipeOut Paintjobs
4/28/12
WipeOut Paintjobs
4/28/12
WipeOut Paintjobs
4/28/12
Designers Republic
4/28/12
WipeOut Teams
4/28/12
Leri Greer
4/28/12
Logo Catalog
4/28/12
Design Idea/Concept
Material/detail
reference
For exact surface properties Small details to add interest Technical accuracy Real world ref only!
4/28/12
Airplane decals
4/28/12
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Jet Fighters
4/28/12
Design/Concept
Result
of reference use
4/28/12
Modeling
Specs
outline
Agile
creation
Blockout
4/28/12
Blockout
Blockout is a crucial step Like a 3D sketch:
Look See
General
4/28/12
Refine
4/28/12
Refine
4/28/12
Finish
4/28/12
Final details
4/28/12
Midpoly Triple
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Triple Edges
4/28/12
Challenges
Weapon Solution:
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Silhouette
Strong
4/28/12
Silhouette
4/28/12
Silhouette
4/28/12
Unwrapping
2
Sheets initially
Transparency
sorting
4/28/12
UV Sheets
4/28/12
204
51
Texture Baking
Ambient Baking
Occlusion
No diffuse without!
system choice
3DS Max: slow, bad quality Xnormal: slow setup & export, fast with GPU FAOGEN: fast setup, fast bake
4/28/12
FAOGEN Result
4/28/12
AO result
4/28/12
Gear hatches
4/28/12
Shading problem
Hatch
underside opens
Shading Solution
4/28/12
Shading problem
4/28/12
Baking solution
4/28/12
Shading fixed
4/28/12
Normalmap
Details
Using NDo
Advantages
Disadvantages:
Slow! Slower with many layers!
4/28/12
Normalmap Details
4/28/12
Normalmap result
4/28/12
Details in AO
2D
Solution:
4/28/12
Diffuse Texturing
Ambient
Normalmap
4/28/12
Color Blockout
4/28/12
Aircraft Placards
4/28/12
Logos
4/28/12
Decals
4/28/12
Key Steps
Use
Focus
4/28/12
Test Paintscheme
4/28/12
Test Paintscheme
4/28/12
Photoshop Organization
Organize your PSD files from the start
Layer Layer Layer
4/28/12
Layer Groups
Avoid
4/28/12
Masked Layers
Non
4/28/12
Painted Panel
Smaller
No wear
4/28/12
General overlays
4/28/12
Painted Highlights
4/28/12
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And Light
4/28/12
Small details
4/28/12
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Closeups
4/28/12
Manually
Scratches, Faded
wear
4/28/12
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Brushes?
Nothing special was used:
Stamps
Scratch
brush
4/28/12
Combined closeups
4/28/12
Diffuse result
4/28/12
Diffuse finish
Diffuse Strong
texture should work by itself colors and shapes work well Mask afterwards
UnSharp
Specular
Duplicate Adjust
Diffuse folder
Remove Add
new layers
4/28/12
Specular
Go
Always
4/28/12
Specular grayscale
4/28/12
Specular colors
4/28/12
Glossiness
Metal benefits from a Glossmap
Gloss Can
Contrast
4/28/12
Glossmap result
4/28/12
Glossmap creation
Glossmap is simply created from the spec
Remove More Add
saturation
contrast
details if necessary
4/28/12
AO on Spec/Gloss?
V S
4/28/12
AO on Spec/Gloss?
Ambient
No
Gloss
4/28/12
Spec/Reflect/Gloss result
4/28/12
Max Setup ?
Viewport Shader: Xoliulshader 1.7
Realtime Easy Lots
result
of control
Better
4/28/12
Alternatives:
4/28/12
Finishing touches
Canopy
texture
Quick, easy: small texture Parameter tweaks to get glass look Opacity map!
Interior
Silhouette only AO texture only
4/28/12
Canopy textures
4/28/12
Diffu
Opaci
Spec/Refl
Canopy result
4/28/12
Interior result
4/28/12
Art finished
Art creation aspect is done Implementation is up next Art presentation I do at this point
4/28/12
Custom Logo
4/28/12
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Effects
Spaceship allows for crazy effects
Lasers Boosters/Thrusters Shields atmospheric
re-entry
4/28/12
Booster effect
4/28/12
Re-Entry effect
4/28/12
Re-Entry effect
4/28/12
Environment
Inspired by Halo: Reach
Planet Strong
Contrast!
4/28/12
Halo: Reach
4/28/12
Halo: Reach
4/28/12
Planet Surface
4/28/12
Panet Surface
Special shader with layers:
Ground Water Clouds
surface
4/28/12
Planet Surface
4/28/12
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Atmosphere Layer
4/28/12
Nebula Layers
4/28/12
Nebula Textures
4/28/12
Nebulas Result
4/28/12
Nebulas Result
4/28/12
Skybox
Generated using SpaceScape
4/28/12
Skybox result
4/28/12
Final Images
4/28/12
Final Images
4/28/12
Final Images
4/28/12
Final Images
4/28/12