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VECTOR UNIT
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Introduction
In this unit we will study all aspects of vectors,
including vector addition equations. We will then use the knowledge gained to solve two dimensional vector problems such as plane flights and force problems.
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Define a vector Identify resultant and component vectors on a diagram Write a vector equation Use graphical methods to resolve a vector into two perpendicular vectors Use trig to add/subtract vectors Resolve vectors into component vectors to add/subtract them Use cosine and sine law to add/subtract vectors
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Vectors
Two types of quantities exist in the world: Scalers a quantity with a value but without direction
i.e. speed = 12 m/s
Scalers include:
Speed, energy, time, work, distance, mass
Vectors include:
Velocity, acceleration, force, momentum,
displacement
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Vector Direction
Lets learn about directions for vectors.
W S
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Vector Direction
If a vector is heading along one of the main heading (such as
N, E, S, or W) just give it that direction i.e. A train has a velocity of 24 m/s (S)
N
24 m/s
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Vector Direction
If the vector is exactly mid-way between two main headings
NW
N
45o 45o
NE
W
SW
E
SE
S
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Vector Direction
But what about other directions? In this case we use a direction from one of the main headings (N, E, S,
24 m/s
32o
E S
The vector direction 32o above the main EAST direction. Hence we say 32o N of E.
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Vector Direction
There is another way of indicating this direction In this case we use a direction measured away
The vector direction 58o from the main North direction. Hence we say 58o E of N.
24 m/s N
58o
W S
E
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Vector Direction
Every vector has two ways of indicating directions You only need to state one of them For example: 65 m at 22o N of W or Note: The two directions must 65 m at 68o W of N (same direction)
always add up to 90o. Why?
65 m
22o
N
68o
W
Remember, you only need one direction!
E S
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Vector Direction
Now try these: State the magnitude of each vector and give both
possible directions 35 N
24o 13o
45 m
Vector = 35 N at 240 N of W 35 N at 66o W of N Vector = 45 m at 13o S of E 45 m at 77o E of S
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Vector Direction
Bearing another direction system used by airplanes and ships for navigation
N 0o
270o
90o
180o
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Vector Direction
This is easy:
24 Km bearing 125o (90o + 35o)
N 0o
270o
90o
35o
180o
24 Km bearing 125o
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Vector Direction
Now try these:
N 0o
45o 225 km
225 km bearing 270o
250 km
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Graphing method:
Vectors in the same or opposite direction
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Vector equations:
What does a + b = R really mean?
What does a - b = R really mean?
Take these two vectors: a + b = R b (adding Vectors)
R
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(Subtracting Vectors)
In vectors (b) and (-b) vectors are related: They have the same magnitude but have opposite directions! a
a - b = a + (-b) = R -b
R
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c + d = R c
c - d = R
d
-d R
R c
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e + f = R e f R
-e + f = R e R f
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Vector Addition
Component Method
solved by graphing, if you are a little off course no problem the airport has to be around here somewhere!
But building bridges or airplanes need a more precision to adding vectors in solving construction problems.
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two engineers: Engineer #1 - Well the graphing method of adding vectors gave me an approximate load limit for the bridge. I guess it was a little low. You better call in emergency vehicles and cranes Engineer #2 - I guess so I told you we should have used the component method!
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Vector Addition
Component Method
a 26o
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a 26o ax
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Vector Addition
Component Method
a 26o
ay
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angled vectors
One is the horizontal component (ax) One is the vertical component (ay)
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a
ay 26o ax
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and they both (of course) end up with the same resultant vector
a ay or ay 26o ax
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Combing the two methods results in parallelogram!! It doesnt matter which way it is shown, you end up at the same
end-point!
ax
26o
End point!
ay
There are two identical triangles here.
a
26o
ay
Tail to Tail
ax
Head to Tail
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ay = a x sin 26o
26o
ax = a x cos 26o
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vectors are not at right angles to each other. You have to use two other trigonometry Laws:
Cosine law to find magnitude Sine Law to find direction
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These two vectors are not at right angles to one another. So how can we add these two vectors?
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To use the cosine law you need to know the angle opposite to
b
R Opposite angle to the resultant
This will allow you to find the magnitude of the resultant vector, R, by using the cosine law.
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To find the direction of the resultant vector use the sine law:
Sin B
b = Sin C c = Sin R c B
b
C R
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Concluding Statements
You now should have a good grasp of dealing
with vectors. We will be using these pesky vectors throughout the Physics 12 course. Make sure you understand these topics and that you are fairly comfortable with adding vectors.
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The End
of this Topic. On to Vector Kinematics!
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