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TOUGH LOVE
WE WILL NOT ACCEPT YOU AS YOU ARE. WE WILL ONLY ACCEPT YOU FOR WHAT YOU CAN BECOME. THROUGH THAT PROCESS, WE WILL GUIDE YOU, COACH YOU, LOVE YOU, AND ENCOURAGE YOU TO BE THE BEST THAT YOU CAN BE BOTH AS A PERSON AND A PLAYER..WE MUST BE WILLING TO LOSE SOMEONE OR SOMETHING FOR THE TRUTH.
EMPHASIS
ENTHUSIASM ELIMINATE THE GRAY BE DECISIVE NO COMPROMISES BE DEMANDING
DEFINITION
Clearly define your expectations to your staff and players District Title, State Title, etc Concrete!!!
BROKEN ARROW DEFENSE 4-3 Base Structure Over/Under Multiple Coverages Change ups pressures, movements and fronts Flexibility/ Multiplicity/ Simplicity
OVER SOLID 3
OVER SOLID 3
DESCRIPTION
A TE (Solid) side rotation, 3-deep, and 4-under spot drop zone coverage accompanied by a four-man pass rush. Used vs. 21, 12, 20, and occasionally 11 personnel.
STRENGTHS
1. 2. 3. 4. Post Defender Extra Run Defender in the Box to the TE side. Great change-up/disguise for s and Cover 2 Sound single-gap fits.
WEAKNESSES
1. Quick game vs. off corners 2. Seams vs. 1 Back Formations
ADJUSTMENTS
1. 2. 3. 4. 5. 6. 7. Lever/Spill/Lever Fits. Splatter any Bubble side Off-Tackle run game. Stress vs. 1 Back FormationsDefend the Seams!!! Corners Midpoint vs. 1 Back formations. Show Otis or Tampa as a disguise. Check Comet vs. Twin family formations. Strength of 3 deep coverage is the 3 deep defenders; keep the ball in front of you. 8. Communicate all non-vertical released of #1 WR with your flat player(Smash, SmashIn, In)
OVER SOLID 3
ADDITIONAL INFORMATION 1. Call Side = Flex Side (Away from the Y); Flanker Twin = Bastard Setcall to Speed. 2. 1-back sets: Pro Trip=FS adjust. Spread=LBs adjust. 3. Twin: Twin Rules for LBs. Dead-side Corner (2x2) and FS (C-7) check Comet. 4. Zoom Motion will check to Twin rules. 5. Y Trade Play it = Becomes Eagle Weak 3: Sam check to a 9 Technique Mike move to a 40 = Lever Will move to a 10 = Spill FS move to a Tan = Lever
Can double call with Palmsi.e. Over Solid 3 Palms = Play Palms vs. Twin or any speed.
OVER SOLID 3
T F
Z Y X
E C FS
POSITON ALIGN
5
E W M S C SS
TECH
BASE
KEY
BALL/ TACKLE
RUN TO
C GAP
RUN AWAY
CHASE
PASS
OUTSIDE RUSH LANE/ CONTAIN OUTSIDE RUSH LANE/ CONTAIN INSIDE RUSH LANE INSIDE RUSH LANE CURL/FLAT (BUZZ) HOOK/CURL HOOK/CURL OUTSIDE 1/3
CALL END
AWAY END TACKLE NOSE SAM WILL MIKE FIELD CORNER BENCH CORNER FREE SAFETY STRONG SAFETY
BASE
C GAP
CHASE
BASE
B GAP
PURSUE
BASE
A GAP
PURSUE
LEVER B GAP LEVER A GAP SPILL A GAP SECONDARY / OUTSIDEIN SECONDARY / OUTSIDEIN BOX D GAP
QB TO #1
SAVE TD
OUTSIDE 1/3
FORCE/FLA T MIDDLE 3
TE TO BALL
BBR
#2 TO QB
SECONDARY / INSIDEOUT
SECONDARY / INSIDEOUT
OVER SOLID 3
PRO I
T F Z Y
CURL/ FLAT
TWIN I
T F
Z X Y X
E
LEVER
T
SPILL
E
LEVER
C
COMET
T
SPILL
E
LEVER
W
HOOK/ CURL #3
S
HOOK/ CURL #2 CURL/ FLAT
W
C-7
M
HOOK-3
S
CURL/ FLAT
FS
LEVER
HOOK-2
1/3
FS
FORCE
SS
1/3
SS
1/4
1/4
Y
CURL/ FLAT
E C FS W
C-7
T
SPILL
E M
LEVER
E
LEVER
T
SPILL
E
LEVER
S
CURL/ FLAT
CURL/ FLAT
C C FS
1/4 1/3
HOOK/ CURL #3
M
HOOK/ CURL #2
LEVER
HOOK-2
HOOK-3
SS
C/FS READ TO 1/3 1/4
FORCE
SS
1/3
1/3
Y-STEP MOT.
CAN PIRATE
SPREAD
PRO PERS.
STRESS
T
Y Z X
F Y
Z X
E
CURL/ FLAT
T
SPILL
E M
LEVER
E C C
T
A GAP B GAP
E W M
HOOK/ CURL #2
C FS
1/3
LEVER
CURL/ FLAT
S
CURL/ FLAT
HOOK/ CURL #2
HOOK/ CURL #3
HOOK/ CURL #3
SS
1/3
1/3 1/3
FS
FORCE
SS
1/3 1/3
OVER SOLID 3
TWIN OPEN
PRO PERS.
PRO TRIP
T F
PRO PERS.
STRESS
T
Z X Y
F Y X
E
CURL/ FLAT
T W
N
SPILL
E
LEVER
E
CURL/ FLAT CURL/ FLAT D GAP
T
A GAP
E
B GAP
LEVER
S
HOOK/ CURL #3
C FS
1/3 1/3
HOOK/ CURL #2
M
HOOK/ CURL
S
CURL/ FLAT
HOOK/ CURL
SS
1/3
FS
1/3
SS
1/3
DOUBLE FLANKER
T
FLANKER TRIP
T
G
Z Y U X Y U Z X
E
CURL/ FLAT
T
A GAP B GAP
E M
S
CURL/ FLAT
C
COMET
T W
N
FLOW GAP
E
FLOW GAP
W
HOOK/ CURL
M
HOOK-3
S
CURL/ FLAT
FS C
FLOW GAP
HOOK-2
1/3
FS
FORCE
SS
1/3 1/3
SS
C/SS READ TO 1/3 1/4 1/4
SPREAD WING
T
U Y
Z X
U Y
CURL/ FLAT D GAP
E
CURL/FLAT
T
A GAP
E
B GAP
T
A GAP
E
B GAP
C
FORCE
W FS
1/3
D-8 HOOK-2
M
HOOK-3
S
CURL/ FLAT
C C FS
1/3 1/4
W
HOOK/ CURL
M
HOOK/ CURL
S
CURL/ FLAT
SS
1/4
SS
1/3 1/3
ZONE G
E C W
T M
SPILL
N S
E
LEVER B
E T C C FS
BOX D
N
SPILL
E
OVERTOP
LEVER A
W
CHASE END
FS
BOX D
SS
SS
LEAD WEAK
H F H F Z Z
SPLIT ZONE
E C W
T M
N S
SPILL B
E
LEVER B
E C C FS
BOX D
T W M
SPILL
N S
E
LEVER D
LEVER A
FS
BBR
SS
SS
TOSS WEAK
H F Z
COUNTER STR.
H F
E C FS W
T M
N S
QUICK B
E C C SS
LEVER B
E W FS
BOX D
T M
N S
E C
LEVER A
SS
POWER
H F Z
COUNTER WEAK
H F Z
E T C W FS
BOX D
N M S
E C C
A GAP RUN THRU
E W FS
T M
N S
E
CHASE END
OVERTOP SPILL B
SS
SS
ZONE G
E C
T W
N M
SPILL A
E S C C
COMET FORCE B GAP RUN THRU
T W
SPILL
N M
E S C
OVER TOP
FS
LEVER A
FS
FILL
SS
SS
LEAD WEAK
H F Z X H F
SPLIT ZONE
E C
T W
N M
LEVER B SPILL B
E S C SS C
COMET FORCE
T W
N M
SPILL B
E S C
LEVER D
LEVER A
FS
FS
LEVER A
SS
TOSS WEAK
H F Z H F
COUNTER STR.
Z X
E C
T W
N M
QUICK B
E
LEVER FB
S C SS C
COMET FORCE
T W
SPILL D
N M
E S C
FS
LEVER A
FS
FILL
SS
POWER STR.
H F Z H F
COUNTER WEAK
Z X X
E C
COMET FORCE
T W
SPILL D
N M
E S C
A GAP RUN THRU
E C FS SS
T W
N M
LEVER B TO FB
E S
BONUS
C SS
SPILL B
FS
FILL
OVERTOP
STRENGTHS
1. Post Defender 2. Extra Run Defender in the Box to the open (flex) side. 3. Sound single-gap fits.
WEAKNESSES
1. Quick game vs. off corners 2. Seams vs. 1 Back Formations
ADJUSTMENTS
1. 2. 3. 4. 5. Lever/Spill/Lever Fits. Splatter any Bubble side Off-Tackle run game. Stress vs. 1 Back FormationsDefend the Seams!!! Corners Midpoint vs. 1 Back formations. Show Rip Dogs as a disguise vs. Pro. Show Spear vs. Twin. 6. Check Pirate and Palms vs. Twin family formations. 7. Strength of 3 deep coverage is the 3 deep defenders; keep the ball in front of you. 8. Communicate all non-vertical released of #1 WR with your flat player(Smash, SmashIn, In)
EAGLE WEAK 3
ADDITIONAL INFORMATION 1. Call Side = TE Flanker Twin = Bastard Setcall to Speed. 2. Played primarily vs. 21 and 12 personnel 3. Vs. Twin: Check Palms between FS, SS, and Corner. Also check Pirate vs. Twin. Zoom to Pro Ice the Pirate
4. If FB or TB lines up outside the core to form Spread or Pro Trip, Weak 3 is still on with a Stress call. Could also check Palms 4 vs. any out of core sets.
5. Y Trade Play it = Becomes Over Solid 3: Sam move to a 40 = Lever Mike move to a 10 = Spill Will move to a 40 = Lever FS move to 3x3 off TE = Box
EAGLE WEAK 3
T F
Z X Y
E C FS
POSITON ALIGN
5
T W
E S M C SS
TECH
BASE
KEY
BALL/ TACKLE BALL/ TACKLE BALL/ GUARD BALL/ CENTER TE
RUN TO
C GAP
RUN AWAY
CHASE
PASS
OUTSIDE RUSH LANE/ CONTAIN OUTSIDE RUSH LANE/ CONTAIN INSIDE RUSH LANE
CALL END
BASE
C GAP
CHASE
BASE
B GAP
PURSUE
BASE
A GAP
PURSUE
BOX
10
SPILL
BACKS
LEVER 3
BACKS QB TO #1
LEVER B GAP
SECONDARY/ OUTSIDE-IN
QB TO #1
SECONDART/ OUTSIDE-IN
SAVE TD
OUTSIDE 1/3
LEVER
BACKS
LEVER A GAP
MIDDLE 3
#2 TO QB
SECONDARY/ INSIDE-OUT
EAGLE WEAK 3
PRO I
T F Z Y
FORCE
TWIN I
T F
PIRATE
Z Y
FORCE
S E C
CURL/FLAT LEVER
N M
SPILL
T W
E
LEVER CURL/ FLAT
S E
CURL/FLAT LEVER
N M
SPILL
E
LEVER
C C
1/3 1/2
W
HOOK #3
FS
PALMS
HOOKCURL#3
HOOKCURL#2
HOOK#2
1/3
SS
1/3
FS
SS
Z X Y
FORCE
S E
CURL/FLAT LEVER
N M
SPILL
E
LEVER
S E
CURL/FLAT LEVER
N M
SPILL
E
LEVER
W
HOOK#3
W
HOOKCURL#2
FS
CURL/ FLAT
HOOK#2
FS
PALMS
C C
1/3
HOOKCURL#3
SS
1/2
SS
1/3
1/3
Y- STEP
T F
SPREAD
PRO PERS.
STRESS
T
Y Z X
Z Y X
S E
LEVER
N M
SPILL
T W
E
FORCE CURL/ FLAT
CURL/ FLAT
S E
FORCE B GAP
N M
T
A GAP
E FS
LEVER HOOKCURL#3
CURL/ FLAT
CURL/FLAT
HOOKCURL#2
W
HOOK/CURL
HOOK/CURL
SS SS
1/3 1/3
FS
1/3
EAGLE WEAK 3
SPREAD
PRO PERS.
PRO TRIP
T
STRESS ALERT
PRO PERS.
G
Z Y
FORCE
PIRATE
F X
F Y X
S E
CURL/FLAT B GAP
N M W
E
CURL/FLAT
S
CURL/FLAT
E
FLOW GAP
N M W
A GAP
HOOK/CURL HOOK/CURL
C
1/3
C
HOOK &THRU #3
HOOK/CURL
1/3
SS
1/3
FS
SS
1/3 1/3
FS
1/3
DOUBLE FLANKER
T
FLANKER TWIN
STRESS ALERT
T
Z Y
FORCE
X U Y
FORCE
Z U
S E C
CURL/FLAT B GAP
N M W
E
CURL/FLAT
S E C
CURL /FLAT B GAP
N M W
E FS
A GAP
HOOK/CURL
HOOK/CURL
HOOK#2
HOOK& THRU#3
PALMS
1/3
SS
1/3
FS
FORCE
C
1/3 1/2
SS
SPREAD WING
T
G G
U
FORCE CURL/FLAT
PIRATE
Z Z X
FORCE
U Y X
S C
E M
N W
E
CURL/FLAT FORCE
E
B GAP
N M W
T
A GAP
IM GONE
FS
PALMS
HOOK #3
C
HOOK/CURL #2
C
1/2
HOOKVERT.#2
HOOK#3
C
1/3
SS
SS
1/3
FS
1/3
EAGLE WEAK 3
LEAD STR.
H F Z Z Y X Y X H F
ZONE G
S E C
LEVER
N M W
SPILL
E C FS C
E
LEVER
N M
T W
SPILL
E C
SS
LEVER
SS
LEVER
FS
LEAD WEAK
H F Z Y X H F Z Y
SPLIT ZONE
S C
E M
LEVER
N W
SPILL
E C FS C
E M
N
LEVERB
T W
SPILLA
E C
SS
LEVER
SS
LEVER
FS
TOSS WEAK
H F Z Y X Z Y
COUNTER STR.
H F
S C
E
LEVER
N M W
T
SPILL
E C FS C
E
LEVER
N M W
T
SPILL
E C FS
SS
LEVER
SS
LEVER
POWER
H F Z Y X
COUNTER WEAK
H F Z Y X
S C
E
LEVER
N M W
T
SPILL
E C FS C
E
LEVER
N M W
T
SPILL
E C FS
SS
LEVER
SS
LEVER
SPEAR
Over/Strong/Field
SPEAR
DESCRIPTION
A zone dog with the FS blitzing. Played with a 3-Deep, 3-Underneath zone coverage. Vs. Dead side, the corner to that side will blitz becomes Crash. Used vs. 21, 22, 12, 20, 11, and 10 personnel.
STRENGTHS
1. Sound vs. the run. 2. The ball will be thrown quickly.
WEAKNESSES
1. Quick game vs. off corners
ADDITIONAL INFORMATION
1. Call Side: Field, Passing Strength, Flex side. 2. Check Willie vs. speed to the blitz.
SPEAR
T F
Z Y X
E
2 DROPPER
N W M
FINAL 3
E C S
2 DROPPER
ZB 1/3
FS
ALIGN 5 TECH GO
SS
RUN TO BOX C GAP B GAP A GAP B GAP LEVER A GAP BOUNCE C GAP OVERTOP SET THE EDGE SET THE EDGE BOX D GAP /SPILL C GAP ALLEY RUN AWAY C GAP TO PURSUE B GAP CHASE A GAP PURSUE B GAP PURSUE A GAP CUTBACK ROPE A DOPE SPILL A GAP SAVE THE TD SAVE THE TD PURSUE
ZB 1/3
PASS CONTAIN RUSH LANE INSIDE RUSH LANE INSIDE RUSH LANE INSIDE RUSH LANE 2 DROPPER 2 DROPPER FINAL 3 OUTSIDE 1/3-THINK QUICKS OUTSIDE 1/3- THINK QUICKS CONTAIN RUSH LANE
POSITON
KEY TACKLE
CALL END
AWAY END TACKLE NOSE SAM WILL MIKE FIELD CORNER BENCH CORNER FREE SAFETY STRONG SAFETY
PIRATE TAM G NOSE LEVER BOUNCE/ PIRATE SPILL ZONE BLITZ 1/3 ZONE BLITZ 1/3 BOX D/ SPILL C
MIDDLE 1/3
QB
ALLEY
MIDDLE 1/3
TWIN I
T F
TRADE
Z Y X
E W
T M
N
SPILL LEVER
E S
CURL/ FLAT
C
SEAM/ FLAT
T
SPILL
N
LEVER
E M S
SEAM/ FLAT
LEVER
W
FILL
HOOK/ #3
FS
1/3 1/2
HOOK/#3
SS
1/3
FS
1/3
SS
1/4 1/4
Z
TRADE
Y
CURL/ FLAT
C
SEAM/ FLAT
E W
FILL
T
SPILL
N
LEVER
E S
SEAM/ FLAT
E
LEVER
T M
N
SPILL
E
LEVER
M
HOOK/#3
C C
1/4
W
HOOK/ #3
CURL/ FLAT
FS
SS FS
1/3
SS
1/3
1/3
1/2
1/4
Y-STEP MOT.
T F
SPREAD
PRO PERS.
Y Z X
F Y
Z X
E C FS
1/3
T
SPILL
N M
LEVER
E S
FORCE
E C C W
N
A GAP
E M S
SEAM/ FLAT
W
CURL/ FLAT
CURL/ FLAT
C GAP
HOOK/ CURL #3
SEAM/ FLAT
HOOK/#3
SS
1/3
1/3 1/3
FS
1/3
SS
1/3
PRO TRIP
T
PRO PERS.
Z Y
F X
F Y X
E C W
SEAM/ FLAT
N
A GAP
E M S
SEAM/ FLAT SEAM/ FLAT
E C C W
T
C GAP
N
A GAP
E S
CURL/ FLAT
C GAP
HOOK/#3
HOOK/#3
1/3
FS
1/3
SS
1/3
1/3
FS
WILLIE 1/3
SS
1/3
DOUBLE FLANKER
T
FLANKER TWIN
T
Z Y U
TRADE
Z Y U
E C W
SEAM/ FLAT
N
A GAP
E M
S
SEAM/ FLAT
C
SEAM/ FLAT
N
A GAP
E
C GAP
C GAP
W
C GAP
M
HOOK/#3
S
SEAM/ FLAT
HOOK/ #3
FS C SS
1/3 1/3 1/3
SS
1/3 1/3
1/3
FS
FORCE
SPREAD WING
T
TRADE
U Y
Z X
Z
WILLIE
U Y X
E C
FORCE
T W
N
A GAP
E M S
PALMS
W C C
CURL/ FLAT
E M
N
A GAP
E S
CURL/ FLAT
C GAP
FS
HOOK/#3
HOOK/ #3
SS
1/2
1/3
FORCE
FS
SS
1/3 1/3
STRIKE DOGS
FIELD/STRONG
STRIKE DOGS
DESCRIPTION
A Field or Passing Strength side zone dog. 5man pass rush, accompanied by 3-Deep and 3Under or a 2-Deep and 4-Under pass coverage. Sam and Strong Safety are in the pass rush. Used vs. 21, 12, and 20 Personnel.
STRENGTHS
1. Sound vs. the run. 2. The ball will be thrown quickly.
WEAKNESSES
1. Quick game vs. off corners 2. Run game weak with the vertical hole in the C gap.
ADDITIONAL INFORMATION
1. Call Side: Field or Passing Strength. 2. SS check Trade vs. Dead-Side.
(i.e. Formation into Boundary) 3. Possible check Rip Dogs vs. any out of core sets. 4. Possible check Cloud or Palms vs. Zoom to Twin.
STRIKE DOGS
T F
Z Y
E C
1/3
POSITON ALIGN 5
T W
FINAL 3
E S M
2 DROPPER 1/3
2 DROPPER
C SS
FS
TECH LONG STICK
1/3
RUN AWAY A GAP PASS INSIDE RUSH LANE FLAT/#1 OUTSIDE RUSH LANE INSIDE RUSH LANE OUTSIDE IN PRESSUREUNDER FINAL 3
KEY BALL/ GUARD BALL/ TACKLE BALL/ GUARD BALL/ GUARD BALL TO TE TRIANGLE
RUN TO A GAP
5 3
RTC/FLAT HOT
C GAP B GAP
FOLD CHASE
1 9
OPPOSITE
BLITZ UNDER EVERYTHING
A GAP C GAP
WILL
WEAK 10
LEVER/ OVERTOP LEVER ZONE BLITZ 1/3 ZONE BLITZ 1/3 MIDDLE 1/3
B GAP
50 9 YDS OFF SPLIT ADJUST 9 YDS OFF SPLIT ADJUST MOF 12-14 YDS DEEP STEM TO 2 LOS
TRIANGLE QB TO #1
BOX
SECONDARY RUN SUPPORT SECONDARY RUN SUPPORT
CUTBACK
SECONDARY RUN SUPPORT SECONDARY RUN SUPPORT
2 DROPPER OUTSIDE 1/3-THINK QUICKS OUTSIDE 1/3- THINK QUICKS MIDDLE 1/3
QB TO #1
QB
ALLEY
ALLEY
CONTAIN BLITZ
BALL TO Y
BOX D GAP
TRAIL
OUTSIDE IN PRESSUREOUTSIDE
TWIN I
T F Z X Y X
S C
#1/ FLAT
E M
HOOK/#3
N
SPILL
T
LEVER
E
#1/ FLAT FLAT
E
LEVER
T C
N
SPILL
E M S
PALMS
TE LOCK HOOK/#3
1/3
SS
1/3
FS
1/3
FS
SS
ZOOM. TO TWIN I
H F
CONTAIN
ZOOM TO PRO I
H F
CONTAIN
Z X Y Y
Z X
E
PALMS
N M
SPILL
T W
E
LEVER SEAM/FLAT
E C
TE LOCK 1/3
#1/FLAT
T
LEVER
N
SPILL
E S
#1/FLAT
S SS
C
HOOK/#3
HOOK/#3
FS
FS
1/3
SS
1/3
DOUBLE FLANKER
H
FLANKER TWIN
H
CONTAIN
CONTAIN
Z Y D
X Y D
S C
E M
T
B GAP
E
FLAT #1/FLAT
E C C
N
B GAP
E M
B GAP
B GAP TE LOCK
PALMS
C SS
SEAM/ FLAT
CURL/VERT.
HOOK/#3
1/3
SS
1/3
FS
FS
1/3
1/3