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Click to edit Master subtitle style Under guidence of Prof:santhosh.

HAPTIC TECHNOLOGY
BY IRANNA.M.LEKK IHAL 2BL08IS009
3/20/12

OUTLINE

IMPORTANT CONCEPTS IN HAPTICS. OF HAPTIC COMMERCIAL

EXAMPLES

PRODUCTS.
APPLICATION SUMMARY.

IN VARIOUS FIELDS.

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WHAT IS HAPTICS ?
Haptic-

technology that adds sense of touch to virtual environmental. technology that interfaces human with virtual enviroinment via touch. a haptic devices to physically interact with a Virtual or remote enviroinment. from the Greek word HAPTETHESAI(contact or touch).
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HAPTICS-The Developing

Originated

WORKING OF HAPTICS

The figure consist of 2 parts 1.Human part(left): That sense and control the position of the hand. 2.Machine part(right) : That acts the forces from hand to virtual objects.
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HAPTIC INFORMATION
TACTILE

INFORMATIONS: It is the information acquired by the sensors , which are actually connected to human body by changing

the body position.


KINESTHETIC

INFORMATION: This information acquired through the sensors in the joints. INFORMATION=TACTILE

HAPTIC

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VIRTUAL REALITY 1) Creation of an artificial environment. 2) 3D effect. 3) Increased realism. 4) Special sensory input Fig 3 devices are used.

Fig 1

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HAPTIC FEEDBACK BASIC BLOCK DIAGRAM and MAIN ELEMENTS:


1) Simulation Engine: environment over time. responsible for creating virtual

2) visual,audio and Haptic Rendering Algorithms: create the virtual

which

environmental graphics,sounds and force response toward 3/20/12 the user.

HAPTIC DEVICES
A device is one that provides a physical interface between user and virtual environmental .

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CLASSIFICATION of haptic devices


1)

VIRTUAL REALITY/TELEROBOTICS

Exoskeletal devices: The system cover the user or


the dress the user has to wear when interface with the virtual environment.

Gloves and wearable devices:


)

Smaller exoskeletal devices. FEEDBACK DEVICES

2)

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SOME POPULARLY USED HAPTIC INTERFACING DEVICES PHANTOM i) Devoloped by Sensable Tech. ii) 6 DOF device. iii) Force feedback.

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CONTACT DISPLAY DESIGN

When user puts one finger in thimble, than he moves the finger after he feel the shape and size of virtual 3 dimensional object. The dc motor assembly is mainly used for converting the movement of the 3/20/12 finger Into corresponding virtual movement.

CYBERGLOVE Devoloped by Immersion corp. Basic system includes 1) Cyberglove. 2)An instrumentation unit.

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OTHER POPULARLY USED HAPTIC DEVICES..


BMW IDRIVE VIBROTACTILE VEST

Fig 5

Fig 6

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HAPTIC INTERFACE

The interface occur at interaction tool of haptic device that mechanically Couples two controlled dynamical systems. The two blocks they sense the environments,make decisions about future action. The haptic interface with a computer and the user is 3/20/12

AVATAR
1) Virtual representati on of the haptic interface by which the user physically interacts with the virtual env . 2) Choice of avathar depends on the object simulated and the device capabilities.

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HAPTIC RENDERING
1)

Compute the interaction forces b/w the haptic devices and virtual object. Ensure that the haptic device correctly renders such forces on the human operator.

1)

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HAPTIC RENDERING ALGORITHMS


SYSTEM ARCHITECTURE

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The haptic rendering algorithm contain 3 main blocks 1.Collision detection: It detects the collision betn obj and avathar In virtual objects. 2.Force response algorithm: compute the interaction force betn the Avathar and virtual objects . When collision occurred. The force response algorithm send interaction force to the control algorithm ,which apply to the operator through behavior.
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haptic devices while maintain stable overa

APPLICATIONS
1) 2) 3) 4) 5)

Graphical user interfaces. Surgical simulation and medical training. Telerobotics. Military applications. Museum displays.

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GRAPHICAL USER INTERFACES.

Technology of placing two small Piezoelectric sensors pads that In futures video games the player fell under, he is the screen. playing physicaly with other Persons in real world. The novint falcon haptic controller is already using for this purpose. 3/20/12

SURGICAL SIMULATION & MEDICAL TRAINING

In futures expert surgens in romote Place ,but he can do the operation By using this technology. The VHB technology helps The VHB technology also 3/20/12

MILITARY TRAINING
The flight simulator create the virtual Environment ,that is look like real. And the trainer outside the simulators Commands to change the mode of The VR simulator helps to Environment. train soldiers for Accurate are trained the The pilots Shooting at to wars. control planes in Different suituations and emergency landing. 3/20/12

1) 2)

Can only apply forces with limited magnitude. Haptic systems arent ideal force transducers due to existence of friction, inertia etc. The position sensors have finite resolutions and finite range.

LIMITATIONS OF HAPTICS

3)

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CONCLUSION
1) Future for online computing and e-commerce. 2) Enhance the shopper experience and help online shopper to feel the materials without leave their home. 3) Because of the increasing applications of haptics, the cost of the haptic devices will drop in future.
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References
at: http://en.wikipedia.org/wiki/Haptic_technology [2] Rebecca Boduch. "Haptic Technology", ELE 282 [3] Lake Porter and Jutta Treviranus.:Haptic Applications to Virtual worlds available at http://idrc.ocad.ca/index.php/resources/idrconline/49-articles-and-papers/211-hapticapplications-to-virtual-worlds
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[1]

Anonymous."Haptic technology" Available

THANK

YOU

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