Professional Documents
Culture Documents
Chapter 4
Outiline
Product Development
Time-Based Competition
Learning Objective
When you complete this chapter, you should be able to: Identify or Define: Product life cycle Product development process Manufacturability Robust design Computer aided design Group technology
Economic change Sociological and demgraphic change Technological change Political/legal change Change in
market practice professional standards suppliers and distributors
Fine tuning
research product development process modification and enhancement supplier development
Competitors now established High volume, innovative production may be needed Improved cost control, reduction in options, paring down of product line
Product desgin process using cross-function team Translate customer preferences into specific product characteristics
Manufacturability Benefits:
reduced complexity of products additional standardiztion of products improved functional aspects of product improved job design and job safety improved maintainability of the product robust design
Customer needs should be the focus. Competitor products should be analyzed Feasibility analysis based on forecast sales, investment requirements, operations/ prod. capabilities should be done The final design should take into account
Robust design Time-based competition Modular design Computer-adided design Environmentally friendly design Value analysis
Robust Design
Product is designed so that small variations in production or assembly do not adversely affect the product.
Modular Design Products designed in easily segmented components. Adds flexibility to both production and marketing
Benefits of CAD/CAM
Shorter design time Database availability New capabilities: Example: focus more on Product ideas Improved product quality Reduced production costs
Value Analysis Focuses on design improvement during production Seeks improvements leading either to a better product or a product which can be more economically produced.
Benefits Safe and environmentally sound products Minimum raw material and energy waste Product differentiation Environmental liability reduction Cost effective compliance with environemental regulations Recognition as good corporate citizen
Maker products recyclable Use recycled materials Use less harmful ingredients Use lighter components Use less energy Use less material
Time-based Competition
Faster developers of new products gain on slower Developers and obtain a competitive advantage.
Make-or-Buy Decisions
Decide whether or not you want (or need) to produce an item May be able to purchase the item as a standard item from another manufacturer
Improved product design Reduced purchases Reduced work-in-process inventory Improved routing & machine loading Reduced setup & production times Simplified production planning & control Simplified maintenanced
House building Low service content construction Road Dressmaking Farming Auto Repair Appliance repair Maid Service Manual car wash
Increasing Teaching service content Lawn mowing High service content Low goods content
Service Design
Services are in general intangible. Therefore, there is no physical product to design. Services cant be stored for future use. There is more customer involvement. Consequently, in many cases, the service is the process itself. Two key issues we need to decide on:
Have a unifying theme: convenience, speed, personal attention etc. Make arrangements to cope with variability in service requirements Ensure reliability and consistent quality Make the system user-friendly (especially important for self-service)
Production Line Approach: When there is low customer contact, low variability in service req.s (e.g. McDonalds) Personalized Approach: When there is high customer contact, high variability in service req.s (e.g. Ritz-Carlton, Nordstrom Dept.) Self-service Approach: Let the customers take more responsibility in the production of the service (ATMs, gas stations)