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KEY POINTS
INTRODUCTION EGO STATES TYPES OF TRANSACTIONS STROKES TIME STRUCTURING LIFE POSITIONS SCRIPT GAMES
INTRODUCTION
Eric Berne ( Eric Lennard Bernstein) 1910- 1970 Psychiatrist Trained in Psychoanalysis
Influences on TA
- Alfred Adler - Carl Rogers - Eric Erikson - Fairy tales - Humanistic Approach - Psychoanalysis( Freud)
APPLICATION OF TA
1. To understand and improve your communication (transactions) and that of others. 2. To avoid playing games. 3. To understand the script that you have developed and change it if not appropriate. 4. To understand your life positions. 5. To analyse your self and your personality.
MEANING
TRANSACTION: It is defined as a unit of human communication or as a stimulus- response connection between two peoples ego states. Transaction can be verbal or non verbal.
People are born prince and princess and then their parents kiss them and turn them in to frogs
EGO STATES Personality is composed of 3 Ego states: 'Taught' concept of life 1. The Parent P 2. The Adult 3. The Child A 'Thought' concept of life
COM M
ON M
AN
PA
T EN R
AD UL T
CHILD
THE PARENT
Giving Advice Criticising Discipline Nurturing Parent Supportive Moralistic Nurture Protect Critical Parent Make rules and regulations Critical Teach Judge Injunctions
Verbal Always Never for once and for all judgmental words critical words patronising language posturing language
THE ADULT
Plan/ organisation Make Decisions Reason/ rational Evaluate Set limits Adaptability Intelligence Objective appraisal of reality Regulation of activity
Verbal why, what, how, who, where, when how much in what way comparative expressions reasoned statements true False Probably Possibly I think I realize I see I believe in my opinion.
THE CHILD
Anger, Fear Playful Rebelliousness Curiosity Creativity Excitement/ Fun loving Affectionate Trust Selfish/ Mean
Natural Child
hateful loving impulsive, spontaneous playful
Little Professor
thoughtful, creative imaginative
Adopted Child
Fearful guilty ashamed
Physical emotionally sad Expressions Despair temper tantrums whining voice rolling eyes shrugging shoulders Teasing Delight Laughter speaking behind hand raising hand to speak Squirming giggling
Verbal baby talk I wish I dunno I want I'm gonna I don't care oh no, not again things never go right for me worst day of my life Bigger Biggest Best many superlatives words to impress.
SUPEREGO
EGO
THE ADULT
ID
THE CHILD
Analyzing Transactions
Only 7% of meaning is in the words spoken. 38% of meaning is paralinguistic (the way that the words are said). 55% is in facial expression.
TYPES OF TRANSACTIONS
1. Complementary Transactions 2. Crossed transactions Transactions 3. Ulterior transactions.
1. Complementary Transactions
SAM TOM
P A C
What the time is it?
P A C
It is 5 minutes to four
2. Crossed Transaction
SAM TOM
P A C
What time is it?
P A C
Its time you brought yourself a watch
P A C
What time is it ? ( You are late)
P A C
its 5 minutes to four ( I dont Care)
At a given moment the ego state that is most cathected will have executive power. The Ego States have boundaries that are semi- permeable.
Types of Psychic energy: 1. Unbound energy: Active but not under deliberate control. - Parent and child are composed of this energy
2. Free energy: Willed and deliberately enacted. - Possessed by Adult ego state.
Improper flow of energy in ego states that leads to maladaptive behaviour or psychological disorder
80 70 60 50 40 30 20 10 0 CP NP ADULT NC AC 3-D Column 1
Problems in Transactions
1. Blocking: Occurs when too much unbound energy is located in the Parent/ Child ego state and the boundaries are too rigid and impermeable to deal with this excess energy.
P A C
P A C
Double Contamination
STROKES
Strokes are basic units of social interaction essential for life. Need for recognition Stroking can be physical, verbal or nonverbal 2 types of strokes: 1. Positive: e.g. smile, reward, very good. 2. Negative: e.g. abuse, punishment. Strokes result in collection of good or bad feelings called stamps.
These stamps can be cashed in when enough of them are collected. Example: Individuals might collect enough bad feelings from failing grades to justify their quitting school. The pattern of giving or receiving strokes is determined by life positions.
This need for recognition or strokes is so powerful that if
deprived of positive strokes, the person will seek negative strokes. Example: A child throwing tantrums/ misbehaving
Unconditional or conditional Strokes. "I like you" - unconditional "I like you when you smile" - conditional "I don't like you" - negative unconditional "I don't like you when you're sarcastic" negative conditional
Don't give strokes when we have them to give Don't ask for strokes when we need them Don't accept strokes if we want them Don't reject strokes when we don't want them Don't give ourselves strokes
UNRESTRICTIVE STROKE ECONOMY Give strokes when we have them to give Ask for strokes when we want them Accept strokes if we want them Reject manipulative strokes Give ourselves positive strokes
TIME STRUCTURING
1. Withdrawal: No strokes received 1. Ritual: A pre-set exchange of recognition strokes. 1. Pastime: A pre-set conversation around a certain subject. 1. Games: Repetitive, devious series of transactions intended to get strokes. 1. Intimacy: A direct and powerful exchange of strokes which people crave but seldom attain. 1. Work: An activity which has a product as its result.
LIFE POSITIONS
SCRIPT
The script is a life plan, made when we are growing up. 3 types Winner Looser Non winner Script Analysis Time structuring Transactions
4. GAMES
Ulterior transactions. A game is a familiar pattern of behavior with a predictable outcome. Games are played outside Adult awareness Mostly negative strokes derived Persecutor 3 roles - Persecutor - Rescuer - Victim
Rescuer
Victim
3 levels of intensity
First Degree games: Played in social circles generally lead to mild upsets not major traumas. Second Degree games: Occur when the stakes may be higher. This usually occurs in more intimate circles. Third Degree games: Involve tissue damage and may end up in the jail, hospital or morgue. Fourth Degree games: Politics
Analyzing
1. 2. 3. 4. 5. 6. What keeps happening over and over again How does it start? What happens next? And then what happens? How does it end? How do you/other person feel after it ends?