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OVERVIEW
Introduction
Characteristics
Registration Errors
Applications
Future Scope Conclusion
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INTRODUCTION
Augmented Reality systems
Combines real and virtual environments.
Registered in 3-D.
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AR allows the user to see the real world with virtual objects.
AR supplements reality, rather than completely replacing it. AR can be thought of as the "middle ground between VE
Reality
Augmented Reality
Virtual Reality
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MOTIVATION
AR enhances a users perception of interaction with the real world.
The virtual objects display information that the user cannot
Amplification (IA): using the computer as a tool to make a task easier for a human to perform.
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COMPONENTS OF AR SYSTEMS
AR requires three main subsystems:
Scene Generator. Display Device. Trackers and Sensors.
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DISPLAYS
Optical see-through Head Mounted Display(HMD):
Lets the user see the real world, with virtual objects
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DISPLAYS(contd)
Video see-through Head Mounted Display:
Works by combining a closed view HMD with one or two video cameras. Video cameras provide the user's view of the real world. Video from these cameras is combined with the graphic images created by the scene generator. The result is sent to the monitors in front of the user's eyes in the closed-view HMD.
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DISPLAYS(contd)
Monitor based AR :
One or two video cameras view the environment. Cameras may be static or mobile. The video of the real world and the graphic images are combined
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DISPLAYS(contd)
Resolution.
Safety. No eye offset.
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CHARACTERISTICS
Characteristics of AR systems and design issues encountered
Contrast.
Portability.
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Characteristics: Augmentation
Besides adding objects to a real environment, AR also has the
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Characteristics: Focus
Focus can be a problem for both optical and video
limited DOF, and the video camera can have autofocus lens.
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Characteristics: Contrast
Contrast is a big issue owing to its large dynamic range in real
environments.
The eye is a logarithmic detector simultaneously handling
Characteristics: Portability
In VR systems, the user is not encouraged to walk around much.
Instead, the user navigates by "flying" through the environment,
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REGISTRATION
One of the most basic problems in AR.
Objects in the real and virtual worlds have to be properly
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ERRORS
Static Errors and Dynamic Errors.
Sources of Static Errors are of three types: Distortion in the optics. Errors in the tracking system. Mechanical misalignments.
Sources of Dynamic Errors are: System delays or lags. Unmatched temporal streams.
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APPLICATIONS
Main classes of applications:
1. 2. 3. 4. 5.
6.
Military aircraft
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Applications- Medical
Real-time stereo HMD display with ultrasound volume display of needle inserted into the breast.
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Augmented view of River Wear in Sunderland, Newcastle (U.K.) with a planned footbridge (UK)
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VR HUD set used in the wire shop to connect the wires by showing an image of the circuit and information about type of wire to be used (Boeing, US)
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Applications- Annotation
Virtual lines help display geometry of shuttle bay as seen in orbit (U. Toronto, Canada)
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Applications- Entertainment
Screenshot from the movieWho Framed Roger Rabbit? blending the real character and background with computer generated cartoon characters
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Applications- Aircraft
Boeing 737 cockpit with Headup Display (HUD) (Flight Dynamics Inc.)
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FUTURE SCOPE
Hybrid approaches.
Real-time systems and time-critical computing. Perceptual and psychophysical studies. Portability. Multimodal displays.
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CONCLUSION
AR is a relatively new field and is far behind VR in maturity. First deployed HMD-based AR system will probably be in the
outdoors at the accuracy required by AR for this technology to move ahead rapidly.
AR has a great future as it promises better navigation and
interaction with real and virtual world in ways which has previously been unimaginable.
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REFERENCES
1.
IEEE Journal - Augmented Reality: No Longer a Novelty? - VaughanNichols, S.J.; Volume: 42 , Issue: 12, Digital Object Identifier: 10.1109/mc.2009.380, Publication Year: 2009.
2.
James R Vallino Interactive Augmented Reality Submitted in partial Fulfillment of the Requirements for the Degree Doctor of philosophy. http://www.se.rit.edu/~jrv/research/ar/introduction.html
www.ieeexplore.ieee.org/ http://en.wikipedia.org/wiki/Augmented _reality
3. 4.
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THANK YOU..
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